Player commands
Every /hide subcommand, with its arguments, what it does and the permission it needs.
/hide, aliases /playerhider and /ph. Every line needs uxmplayerhider.use, which everyone has.
| Command | Also needs | What it does |
|---|---|---|
/hide | Moves to the next state: all, important, none, then all again. Player only | |
/hide state <all|important|none> | Moves to that state. Player only | |
/hide status | Says which state applies here and how many players it hides right now. Player only | |
/hide lang | uxmplayerhider.language | Says which language you read uxmPlayerHider in, and which the server has. Player only |
/hide lang set <language> | uxmplayerhider.language | Reads uxmPlayerHider in that language from now on. Player only |
/hide lang reset | uxmplayerhider.language | Forgets your choice; you read your client's language again. Player only |
/hide lang set-player <player> <language> | uxmplayerhider.admin.language | Sets another player's language |
/hide lang reset-player <player> | uxmplayerhider.admin.language | Clears another player's choice |
state
state takes all, important or none, and tab completion offers them. Another word answers
command.not-one-of with the three. Choosing the state you are in is still a change: it costs the cooldown, runs the
state's effects and applies the whole state again, which repairs a view another plugin disturbed.
A command block or another plugin can set a state with execute as <player> run hide state none.
status
/hide status
You are showing only the people who matter. Hidden right now: 12.
The state is the one that applies where the player stands: outside the worlds it is always everybody. The count is of the players online now.
When a change is refused
| Reply | Key | Why |
|---|---|---|
Wait 2 more seconds. | error.cooldown | The last change was less than cooldown.ms ago. The seconds are rounded up |
You cannot hide players in this world. | error.world-not-allowed | The world is not in worlds |
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