DUXPLIMA Documentation

Panel, members and flags

The plot panel, the flag switches, the member list and one member's grades.

Panel

/plot on a plot. Three rows over the plot you stand on.

SlotTileClick
4The plot: id, owner, name, members
6Level, points and what is left to the nextDrawn on a claimed plot
11FlagsOpens the flags window
13SnapshotTakes a picture; the owner only
15ResetResets the plot, asking twice; the owner only
20DecorationOpens the shop over this plot
22MembersOpens the members window

Conditions: plots:claimed, plots:owner, plots:may-set, plots:flag flag=<name>. Actions: plots:snapshot, plots:reset, plots:flags (in chat), plots:flags-window, plots:members-window, plots:shop-window.

Flags

Every flag as a lever, 45 to a page, glowing when on. Left click turns the flag over on this plot (plots:flag-throw); right click lets the world decide again (plots:flag-clear). A row is drawn by the block named for its state: on, off or locked. Tokens: %flag_name% (in the reader's language), %flag_key%, %flag_state%, %flag_on%.

Members

Everybody trusted on or banned from the plot, as heads. A click on a member opens their grades. The clock at 49 opens a 30 minute session on a left click (plots:session-open:30) and closes it early on a right click.

TokenMeans
%member_name%Who it is
%member_kind%member or banned, which picks the row's block
%member_grades%What a member may do here
%plot_session%, %plot_session_left%Whether a session is open, and its minutes left

plots:ban-lift lets a banned player back in with no grade; the shipped file does not use it.

Member

SlotButton
10build
11interact
12container
13settings
15Remove them from the plot
16Ban them, which takes their grades
22Back to the list

Each grade button throws that grade (plots:grade:<grade>) and reads %grade_build% and the like, on or off.

Related: Members and visitors, Flags