DUXPLIMA Documentation

Flags

The thirty four flags, world defaults, locked flags, and what levels unlock.

A flag is a switch on one plot. /plot flag <flag> [value] reads or sets one; /plot flags lists them; the flags window shows them as levers (left click turns one over, right click lets the world decide again).

Flags
Buildingbreak, place, tnt-placing
Fightingpvp, pve, hostile-damage
Worldexplosions, fire-spread, ice-form, snow-form, grass-grow, crop-grow, vine-grow, leaf-decay, water-flow, lava-flow, mob-spawning
Usevehicle-use, redstone, pressure-plate, door, lever, buttons, item-frame-use, armour-stand-use, portal-use
Itemsitem-drop, item-pickup
Playerentry, hunger, fall-damage, fly
Plotchat (the people standing here have a channel of their own), hologram (the plot wears its sign)

The shipped values are chosen for a creative world. Off: pvp, explosions, fire-spread, mob-spawning, hostile-damage, hunger and fall-damage. Everything else is on, fly included, because building from the air is most of how a plot is built.

World defaults and locks

flags {
  mob-spawning = true
}
locked-flags = ["pvp"]

In a world file, flags writes only the values you disagree with. A flag in locked-flags answers with the world's value and the plot's own setting is ignored. A plot at a level that unlocks a flag may set it even where the world locks it.

Related: Plot worlds