Claiming
Claiming, growing, giving up, merging, splitting, names, the map and borders.
Claiming
/claimclaims the chunk you stand in, or opens the menu of the claim you stand in.- A chunk that touches one of your claims joins it; one apart starts a new claim, named
claim1,claim2and on unless you name it with/claim here <name>. A claim is always one connected piece. /claim radius <n>claims the square around you,nchunks to each side, up toclaims.max-radius(5)./claim autoclaims as you walk,/claim auto unclaimgives land up as you walk; run it again to stop.- A free chunk on the map is claimed with a click.
Claims keep claims.min-distance (1) chunks away from other players' claims and never cover a WorldGuard region.
Giving up
/claim unclaim gives up the chunk you stand in, unless that would cut the claim in two. The last chunk deletes the
claim and asks again. /claim delete deletes the whole claim after you type it again within ten seconds. Part of the
price comes back (economy.refund-percent, 50). A deleted claim is kept as a snapshot.
Merging and splitting
/claim merge <claim> joins another of your claims that touches this one. /claim split <name> cuts off the side of
the claim you face, the row you stand in included, as a new claim.
A new claim
Key in claims | Default |
|---|---|
default-icon | GRASS_BLOCK |
default-colour | #4caf50 |
default-category | home |
categories | home, shop, farm, town, build, other |
name-min, name-max | 3, 24 |
text-max | 64, for a description, greeting or farewell |
Seeing land
/claim map opens the land around you as a window, one cell a chunk. /claim border and the claim window draw the
edges for display.border-seconds (10), as particles or blocks (glowing block displays only the viewer sees).
Related: Land commands, Prices and limits
Was this page helpful?