Prices and limits
The currency, the four price curves, refunds, caps and limit groups.
The currency
economy.currency: vault, vault-unlocked, playerpoints, ecobits:<currency>, treasury, exp or levels.
treasury-wait-ms (250) bounds a Treasury call. Staff on bypass pay nothing.
The price of a chunk
Counted across all of a player's claims.
curve | Price of a chunk past the free ones |
|---|---|
flat | base |
linear | base, plus step for every chunk already held |
exponential | base times factor to the power of the chunks already held |
tiered | The price of the first tier whose up-to is not below the count |
Key in economy.price | Default |
|---|---|
curve | linear |
free-chunks | 4 |
base | 100 |
step | 10 |
factor | 1.05 |
maximum | 5000 (0 for no cap) |
tiers | Up to 16 at 100, up to 64 at 250, up to 256 at 500 |
refund-percent (50) of a chunk's price comes back when it is given up. max-visit-fee (1000) caps a warp fee and
max-sale-price (0, no cap) a sale price.
Limits
limits {
default { claims = 3, chunks-per-claim = 64, total-chunks = 96, members = 10, roles = 2, sub-areas = 4 }
vip { claims = 5, chunks-per-claim = 128, total-chunks = 256, members = 20, roles = 4, sub-areas = 8 }
}
default is what every player may have. Another group applies to holders of uxmsimpleclaims.limit.<group>; a player
with several gets the highest of each. uxmsimpleclaims.limit.unlimited lifts every limit. roles counts roles an
owner adds of their own. /claimadmin limits <player> says what a player may have.
Related: config.conf
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