DUXPLIMA Documentation

Prices and limits

The currency, the four price curves, refunds, caps and limit groups.

The currency

economy.currency: vault, vault-unlocked, playerpoints, ecobits:<currency>, treasury, exp or levels. treasury-wait-ms (250) bounds a Treasury call. Staff on bypass pay nothing.

The price of a chunk

Counted across all of a player's claims.

curvePrice of a chunk past the free ones
flatbase
linearbase, plus step for every chunk already held
exponentialbase times factor to the power of the chunks already held
tieredThe price of the first tier whose up-to is not below the count
Key in economy.priceDefault
curvelinear
free-chunks4
base100
step10
factor1.05
maximum5000 (0 for no cap)
tiersUp to 16 at 100, up to 64 at 250, up to 256 at 500

refund-percent (50) of a chunk's price comes back when it is given up. max-visit-fee (1000) caps a warp fee and max-sale-price (0, no cap) a sale price.

Limits

limits {
  default { claims = 3, chunks-per-claim = 64, total-chunks = 96, members = 10, roles = 2, sub-areas = 4 }
  vip     { claims = 5, chunks-per-claim = 128, total-chunks = 256, members = 20, roles = 4, sub-areas = 8 }
}

default is what every player may have. Another group applies to holders of uxmsimpleclaims.limit.<group>; a player with several gets the highest of each. uxmsimpleclaims.limit.unlimited lifts every limit. roles counts roles an owner adds of their own. /claimadmin limits <player> says what a player may have.

Related: config.conf