Flags and rules
The thirteen flags, their defaults, locks and nodes, and the block and mob lists.
Flags
What happens on its own inside a claim.
| Flag | Default |
|---|---|
explosions | false |
fire-spread | false |
liquid-flow | true |
growth | true |
monster-spawn | true |
animal-spawn | true |
mob-grief | false |
pvp | false |
mob-damage | true |
fall-damage | true |
snow-and-ice | true |
outside-redstone | false |
outside-pistons | false |
flags.claim-defaults sets them for every claim that has not changed one; flags.locked keeps a flag out of owners'
hands, though staff still can. A player changes a flag only with uxmsimpleclaims.flag.<flag>, which everybody holds.
In the flags window left click turns one over, right click puts the default back. A sub area
has flags of its own (/claim areaflag). /claimadmin resetflags puts a claim's flags back.
Rules
Lists of blocks or mobs on top of the roles, one per target:
| Target | Holds |
|---|---|
block-break | Blocks visitors may or may not break |
block-place | Blocks they may or may not place |
block-use | Blocks they may or may not use |
mob-spawn | Mobs that may or may not spawn |
mob-interact | Mobs that may or may not be handled |
A whitelist lets only what it names through; a blacklist stops what it names. The owner is never held; spawning holds
for everybody. In the rules window left click switches the mode, right click adds or removes
what you hold, shift right click clears the list. It needs the role permission manage-rules.
Related: config.conf
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