DUXPLIMA Documentation

Flags and rules

The thirteen flags, their defaults, locks and nodes, and the block and mob lists.

Flags

What happens on its own inside a claim.

FlagDefault
explosionsfalse
fire-spreadfalse
liquid-flowtrue
growthtrue
monster-spawntrue
animal-spawntrue
mob-grieffalse
pvpfalse
mob-damagetrue
fall-damagetrue
snow-and-icetrue
outside-redstonefalse
outside-pistonsfalse

flags.claim-defaults sets them for every claim that has not changed one; flags.locked keeps a flag out of owners' hands, though staff still can. A player changes a flag only with uxmsimpleclaims.flag.<flag>, which everybody holds. In the flags window left click turns one over, right click puts the default back. A sub area has flags of its own (/claim areaflag). /claimadmin resetflags puts a claim's flags back.

Rules

Lists of blocks or mobs on top of the roles, one per target:

TargetHolds
block-breakBlocks visitors may or may not break
block-placeBlocks they may or may not place
block-useBlocks they may or may not use
mob-spawnMobs that may or may not spawn
mob-interactMobs that may or may not be handled

A whitelist lets only what it names through; a blacklist stops what it names. The owner is never held; spawning holds for everybody. In the rules window left click switches the mode, right click adds or removes what you hold, shift right click clears the list. It needs the role permission manage-rules.

Related: config.conf