Abilities
The keys of an ability file, points, and the twenty eight shipped abilities.
An ability file is tuned here; its behaviour (kind) is written in the plugin. A skill lists the abilities it opens,
so moving an ability between skills is two lines in two files.
| Key | Meaning |
|---|---|
kind | Which built-in behaviour it is |
unlock-level | The skill level it opens at |
level-interval | Skill levels between ability levels |
maximum-level | The highest ability level |
base-value, value-per-level | What the first level gives, and each level after |
level-formula, value-formula | Formulas in their place |
conflicts | Abilities it cannot be held with; the weaker is suppressed |
chance | For an ability that rolls |
cooldown-ms | For an ability that acts in a burst |
cost | An ability's own charge, such as cost { currency = "exp", money = 25 }, or a resource |
point-cost, point-cost-per-level | What a level costs when points are on |
Points
points { enabled = false, per-skill-level = 1, starting = 0, refundable = true }
Off, every ability opens itself at its level. On, levelling a skill pays points into that skill's line, and the player
spends them with /skills buy <ability>; /skills refund <skill> takes them back when refundable. A fraction of
per-skill-level is rounded down. Points are not mana: nothing casts anything with them. It ships off so an upgrading
server does not find every player's abilities taken away.
The shipped abilities
Value is base plus per level.
| Ability | Skill | Kind | Opens at | Every | Levels | Value | Does |
|---|---|---|---|---|---|---|---|
vein-miner | mining | vein-miner | 20 | 20 | 5 | 3 + 2, cooldown 8 s | Breaking one block of an ore body breaks the ore joined to it; the value is how many |
double-drop | mining | double-drop | 5 | 8 | 10 | 0.05 + 0.02 | A chance for a broken block to drop what it dropped, twice |
tool-saving | mining | tool-saving | 10 | 10 | 8 | 0.04 + 0.02 | A chance for a broken block to cost the pickaxe no durability |
wide-dig | excavation | wide-dig | 25 | 25 | 3 | 9 + 0, cooldown 6 s | Digging one soft block digs the square around it |
soil-yield | excavation | double-drop | 5 | 8 | 10 | 0.05 + 0.02 | A chance for dug ground to give up a second drop |
tree-feller | woodcutting | tree-feller | 20 | 20 | 5 | 12 + 6, cooldown 10 s | Felling one log fells the tree above it; the value is how many logs |
timber-yield | woodcutting | double-drop | 5 | 8 | 10 | 0.05 + 0.02 | A chance for a felled log to give up a second one |
auto-replant | farming | auto-replant | 10 | 15 | 5 | 0.3 + 0.15 | A harvested crop is planted again from what it dropped |
herd-master | farming | herd-master | 20 | 20 | 5 | 0.05 + 0.03 | A chance for a bred pair to leave a second young |
harvest-yield | farming | double-drop | 5 | 8 | 10 | 0.05 + 0.02 | A chance for a mature crop to give up a second harvest |
treasure-hunter | fishing | treasure-hunter | 10 | 12 | 8 | 0.04 + 0.02 | A chance for the rod to pull up an extra item |
quick-bite | fishing | quick-bite | 15 | 15 | 6 | 0.05 + 0.03 | The wait for a bite is shorter, as a share taken off it |
critical-strike | combat | critical-strike | 5 | 10 | 8 | 1.3 + 0.1, chance 0.1 | A chance for a melee hit to carry extra damage, as a multiplier |
bleed | combat | bleed | 15 | 15 | 6 | 1.0 + 0.5, chance 0.15 | A melee hit leaves a wound that keeps taking damage |
life-steal | combat | life-steal | 25 | 20 | 5 | 1.0 + 0.5 | A melee kill gives some health back |
pierce | archery | pierce | 5 | 10 | 8 | 1.15 + 0.05 | A hit at range carries extra damage, as a multiplier |
arrow-retrieval | archery | arrow-retrieval | 15 | 12 | 8 | 0.1 + 0.05 | A chance to get the arrow you fired back |
daze | archery | daze | 30 | 20 | 4 | 0.08 + 0.04 | A chance for a hit at range to stun what it hits |
thick-skin | defence | thick-skin | 5 | 10 | 8 | 0.02 + 0.01 | Damage taken is reduced by a share of itself |
shield-wall | defence | shield-wall | 20 | 15 | 6 | 0.05 + 0.03 | A raised shield stops more than it would have |
second-wind | defence | second-wind | 30 | 20 | 4 | 2.0 + 1.0, cooldown 120 s | Health below the threshold comes back over the duration |
swift | agility | swift | 5 | 10 | 8 | 0.02 + 0.01 | Sprinting is faster, as a share added to the walk speed |
soft-landing | agility | soft-landing | 15 | 15 | 6 | 0.1 + 0.05 | A fall costs less, as a share of the damage taken off |
deep-lungs | agility | deep-lungs | 25 | 20 | 5 | 0.15 + 0.1 | Breath under water lasts longer |
potion-master | alchemy | potion-master | 10 | 12 | 8 | 0.05 + 0.03 | A brewed potion lasts longer |
frugal-brewer | alchemy | frugal-brewer | 20 | 15 | 6 | 0.05 + 0.03 | A chance for the stand to keep its ingredient |
arcane-saving | enchanting | arcane-saving | 10 | 12 | 8 | 0.03 + 0.02 | An enchanting table costs fewer levels |
anvil-saving | enchanting | anvil-saving | 15 | 12 | 8 | 0.03 + 0.02 | An anvil costs fewer levels |
Every shipped ability costs one point and one more per level. soil-yield, timber-yield and harvest-yield are the
double-drop kind tuned for other blocks.
Related: Ability files
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