Overview
The one window, what opens it, Bedrock players, and the click sounds.
uxmDailyRewards has one window, the calendar. It is a file, menus/calendar.conf: see
Menu files to change it.
| Command | Window | File | Permission |
|---|---|---|---|
/dailyrewards | Calendar | menus/calendar.conf | uxmdailyrewards.use |
The window reads the player's progress from the database as it opens. A read that fails answers menu.unavailable
instead of a window, and a missing file answers menu.missing.
Bedrock players
A player who joins through Geyser or Floodgate gets the calendar as a Bedrock form: a button per tile, in the same order. Nothing needs setting up.
Sounds
The window plays the book page sound when it opens, from its own open-actions. A click on the ready day plays its
own pling; the page arrows play the shared page sound, and a refused click the denied sound. The three shared sounds
are under menu.sounds in config.conf and are read again on reload.
Conventions
- A glowing day is a live one: the ready day, and the days whose file says
glow = true. - Words come from the messages files. Every title and tooltip is a line under
menuin the messages files, in the viewer's language, drawn in the house shape: a title, a crumb, a description, details and the click line.
Related: Calendar window, Menu files
Was this page helpful?