DUXPLIMA Documentation

Welcome

What a jump pad is with uxmJumpPads, and what comes with the plugin.

uxmJumpPads throws a player who walks onto a pad. A pad is either every block of a kind sitting on a chosen block, a light pressure plate on a redstone block for instance, or one block an operator set by hand. The throw is a speed forward and a speed up, the landing costs no health, and a sound and a puff of particles go with it.

It runs on Paper 26.2 or newer and on Folia, on Java 25. Installation has the details.

What a pad is

PieceWhat it means
Pad typeA kind of pad in config.conf: its block, the block under it, how hard it throws, who may use it, and its effects
Matched padAny block of the server that is a type's block on the type's block under it. It throws the way the player faces
Set padOne block an operator made a pad with /uxmjumppads set. It throws the way the operator faced, whoever steps on it
ThrowA speed forward and up, given once per arrival on the pad
Fall graceThe first fall within 10 seconds of a throw costs no health

Concepts explains how the parts fit.

What comes with it

AreaWhat you get
Two shipped padsclassic, a light pressure plate on a redstone block, and bounce, a slime block on an emerald block (Pad types)
Pads anywhereEvery matching block of every world is a pad, with nothing to register
Pads on one blockset turns the block you stand on into a pad that throws one fixed way (Set pads)
Safe landingsThe fall a throw causes costs nothing (Throws and landings)
EffectsSounds, particles, messages and commands as action lines (Effects)
PermissionsA pad type can be kept for players with a node (Permissions)
LanguagesEnglish, Turkish, German, Spanish, French, Portuguese and Russian, per player (Languages)

There is no database and no menu: pad types are settings, and set pads are a small file.

Where to go next

You wantPage
Get it runningInstallation
Understand matched and set padsConcepts
Build a pad step by stepYour first pad
Write a pad typePad types