Placing and using
The minion item, placing, the panel, facing, trust, names, teleporting, pickup and the pocket.
The item
/uxmminions give hands a player an item that carries the minion's identity. Place it like a block: the block is never
placed, and a minion appears there instead, facing the way the player faced. Placing is refused, with a line that says
why, by a world list, a limit, or a claim where the owner may not build.
The block a minion stands on cannot be broken while it stands there.
The panel
A click on a minion opens its panel. The owner, a player on its trust list, and the claim leader on
their own land (claims.leader-bypass) may open it; anybody else is told it is not theirs. An operator opens any with
/uxmminions open <id>.
Facing
The compass turns it one step clockwise (left click) or anticlockwise (right click); four banners point it north, east, south or west in one tap, so a Bedrock player reaches every direction.
Trust
/minions trust <id> <player> lets a friend use one minion; the trusted window takes them off.
The trust list serves the friend, and the claim leader bypass serves the island.
Teleporting
The ender pearl on the panel, or a right click in your minions, takes you to a minion.
teleport {
enabled = true
cost = 250.0
cooldown-seconds = 5
}
The cost is in economy.currency; zero is free.
Pickup and the pocket
The barrier on the panel opens the pickup question; nothing is picked up until the player clicks yes. A pickup keeps everything: the level, fuel, stock, name and skin stay with the identity, and the item names it. A picked up minion that did not fit the inventory waits in the pocket, opened from your minions, to be taken out again.
Your minions
/minions lists every minion you placed with its level, status and world.
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