DUXPLIMA Documentation

Placing and using

The minion item, placing, the panel, facing, trust, names, teleporting, pickup and the pocket.

The item

/uxmminions give hands a player an item that carries the minion's identity. Place it like a block: the block is never placed, and a minion appears there instead, facing the way the player faced. Placing is refused, with a line that says why, by a world list, a limit, or a claim where the owner may not build.

The block a minion stands on cannot be broken while it stands there.

The panel

A click on a minion opens its panel. The owner, a player on its trust list, and the claim leader on their own land (claims.leader-bypass) may open it; anybody else is told it is not theirs. An operator opens any with /uxmminions open <id>.

Facing

The compass turns it one step clockwise (left click) or anticlockwise (right click); four banners point it north, east, south or west in one tap, so a Bedrock player reaches every direction.

Trust

/minions trust <id> <player> lets a friend use one minion; the trusted window takes them off. The trust list serves the friend, and the claim leader bypass serves the island.

Teleporting

The ender pearl on the panel, or a right click in your minions, takes you to a minion.

teleport {
  enabled          = true
  cost             = 250.0
  cooldown-seconds = 5
}

The cost is in economy.currency; zero is free.

Pickup and the pocket

The barrier on the panel opens the pickup question; nothing is picked up until the player clicks yes. A pickup keeps everything: the level, fuel, stock, name and skin stay with the identity, and the item names it. A picked up minion that did not fit the inventory waits in the pocket, opened from your minions, to be taken out again.

Your minions

/minions lists every minion you placed with its level, status and world.

Related: Panel, Commands