Fuel
Fuel grades, the budget in actions, what spends it, and turning it off.
Fuel ships on, because it is the only natural brake a minion economy has. fuel.enabled = false in config.conf turns
it off, and then a minion runs forever at its level's own speed.
Fuel is an item and the budget is in actions: it falls only when an action is performed, never per second or per tick. A minion that is stopped, blocked, full or waiting spends nothing, and a minion does not work while its owner is offline, so nothing drains overnight. One fuel item burns at a time.
fuel.conf
| Grade | Item | Faster by | Lasts |
|---|---|---|---|
coal | Coal | 10% | 32 actions |
charcoal | Charcoal | 10% | 24 actions |
coal-block | Coal block | 20% | 320 actions |
blaze-rod | Blaze rod | 35% | 200 actions |
lava-bucket | Lava bucket | 40% | 400 actions |
nether-star | Nether star | 60% | 2000 actions |
item is the material, speed the percentage taken off the action time (0 to 90), actions how many actions one item
pays for. The fuel window offers them slowest first, whatever order you write. Delete a block and
the item stops being fuel.
A level's fuel-per-action is how much of the budget one action costs. A feeder refuels its neighbours from
its own stock.
%uxmminions_minion_<id>_fuel% gives the actions left.
Related: fuel.conf
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