DUXPLIMA Documentation

Concepts

Skills, sources, curves, stats, traits, abilities, resources and the rate.

WordMeans
SkillOne file under skills/; its file name is its id. Experience and a level
SourceAn entry of the skill's price list under sources/: a kind of work and what it pays
CurveWhat the step from one level to the next costs
StatStrength, toughness and the rest: points a level pays, turned into traits
TraitA concrete effect of a stat: melee damage, damage taken, fishing luck
AbilityA behaviour a skill opens at a level, stronger with each ability level
ResourceMana or stamina an ability spends; both ship off
RateThe anti-farm multiplier on what a player earns right now
CapstoneWhat finishing a skill pays, once
BoardA ranking of one skill, the total or the average, over a period

Every number can be a formula. A name, description or badge is a line of the messages files (@content.skills.mining.display.name), a block per language ({ en = "Mining", tr = "Madencilik" }), or one text for everybody; the shipped files use the first, so a new language is one more messages file.

Related: Skills