Welcome
What uxmSkills does, who it is for, and where to read next.
uxmSkills gives players skills that level as they play. Eleven ship as examples: mining, excavation, woodcutting, farming, fishing, combat, archery, defence, agility, alchemy and enchanting. Levels pay stat points, open abilities and can drop loot, while an anti-farm layer keeps repeated work from paying in full forever. Every skill, source, ability, stat and window is a file.
What it does
| Part | What it gives you |
|---|---|
| Skills | One file per skill: curve, stat points, abilities, sources, conditions, capstone, gates, loot |
| Curves and formulas | Presets, formulas with your own variables, or lists |
| Sources | The price list: seventeen types of work and what each pays |
| Abilities | Twenty eight shipped, tuned per file, opened by level or bought with points |
| Stats and resources | Six stats with traits, and mana and stamina |
| Experience and boosts | Multipliers, rank nodes, a calendar of boosts, marked items, land |
| Anti-farm | Placed block marks, heat maps, pressure, stillness, and terms that pull back up |
| Progress and rewards | Notifications, level up, capstones, specialisation, death |
| Leaderboards | Every skill, total and average, all time, monthly, weekly and daily |
| Data and backups | Backups, restore, AuraSkills import, recalculation, diagnostics |
| The editor | Content files and message lines changed in game |
Read next
- Installation: the jar and the files.
- Concepts: skills, sources, curves, stats and abilities.
- Your first skill: a twelfth skill from a copy.
Related: Commands
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