DUXPLIMA Documentation

Welcome

What uxmTeleportBow does, who it is for, and where to read next.

uxmTeleportBow gives every player a bow. They shoot, and when the arrow lands they are standing where it stopped. It is a lobby toy: the arrow does no damage, is never spent, cannot be picked up, and the landing is checked so a player is never put inside a wall or under the world.

What it does

PartWhat it gives you
The bowOne bow and one arrow, handed out on join, respawn or world change, locked in their slots, in each player's language
The shotA cooldown between shots, shown as a sweep over the bow, and a faster arrow than a normal one
The landingRefused below a floor height or where there is no room to stand; the player keeps the way they were looking
The fallThe first fall after a teleport does no damage, for a few seconds
FiltersWorlds where the bow works, and WorldGuard regions or Towny towns a player may not leave or land in
TrailA line of particles behind the arrow in flight
EffectsAction lists for the shot, the departure, the arrival and each of the six refusals: sounds, particles, titles, commands
PlaceholdersWhether a player holds the bow, and the cooldown left, for a scoreboard or an action bar

Who it is for

A lobby or hub that wants something to do between games, and any server that wants a travel toy in one world. Nothing needs a permission to use: a player who holds the bow can shoot it. Who gets the bow is decided by when it is handed out and by the world filter.

Where to go next

You want toRead
Install itInstallation
Understand the shot, the landing and the refusalsConcepts
Shoot it once and change the cooldownYour first shot
Close a world or a region to itFilters
Change what a shot or a landing looks and sounds likeEffects
Change every settingconfig.conf