DUXPLIMA Documentation

The chunk map

The grid of chunks around your claim, and buying land from it.

menu/claim_map.yml, opened from claim management or by /claim chunk view.

A grid of glass panes centred on your claim. Each pane is one chunk, coloured by who owns it.

ColourMeaning
Your claim's main chunkThe chunk holding the claim block, hologram and spawn
Your claim's other chunksLand you already own
An ally's chunkA claim you are a member of
An enemy chunkSomeone else's claim
EmptyWilderness

Clicking a free chunk that touches your claim buys it. Clicking one of your own removes it: subject to the connectivity rule.

Rules the map enforces

  • New chunks must touch the claim. A pane not adjacent to your land answers "You can only claim chunks connected to your claim."
  • A chunk holding the claim together cannot be removed. "Cannot delete this chunk! It connects other chunks to the claim."
  • The main chunk cannot be removed at all. Delete the claim instead.
  • claimSettings.minDistance still applies. Default 2 chunks of clearance from another player's land.

Costs and limits

NodeDefault
Price per chunkuxmclaims.cost.chunk.<count>.<price>25.0
Chunks a player may holduxmclaims.limit.chunk.<n>10, stacking

The limit is across all of a player's claims, not per claim.

The map is also the fastest way to see what is around you

/claim showborders draws the same information in the world, but the map shows chunks you cannot see from where you stand, which is what you want before deciding where to expand.