DUXPLIMA Documentation

The chunk map

The grid of chunks around your claim, and buying land from it.

menu/claim_map.yml, opened from claim management or by /claim chunk view.

The chunk map with the claim's core chunk selected

A 9 by 6 grid of glass panes, centred on your claim's main chunk. Each pane is one chunk, and the item key it uses says who owns it. The arrows (left, right, up, down) move the grid one chunk at a time.

KeyShipped paneMeaning
mainClaimLimeYour claim's main chunk, holding the claim block, hologram and spawn
subClaimGreenYour claim's other chunks
allyMainClaimLight blueThe main chunk of another claim you are a member of
allySubClaimBlueOther chunks of a claim you are a member of
enemyClaimRedSomeone else's claim
regionRedA protected WorldGuard region, or a chunk in a world listed in generalSettings.disabledWorlds
wildernessGrayUnclaimed land

Clicking a chunk

ChunkLeft clickRight click
WildernessBuys it for this claimShows its border in the world
Your claimRemoves it, after confirmationShows the claim's border
Any otherTells you whose it isTells you whose it is

Rules the map enforces

RuleRefusal
A new chunk must touch the claimerrorChunkNotConnected
A chunk holding the claim together cannot be removederrorChunkBreaksConnectivity
The main chunk cannot be removed; delete the claim insteaderrorMainChunkRemove
Other players' land must be claimSettings.minDistance chunks away (default 2)errorClaimTooClose
Region chunks and chunks in disabledWorlds cannot be claimederrorNotClaimableArea

Changing chunks needs MANAGE_CHUNKS and the uxmclaims.ability.chunk.extend or .shrink node.

Costs and limits

NodeDefault
Price per chunkuxmclaims.cost.chunk.<n>.<price>25.0
Chunks per claimuxmclaims.limit.chunk.<n>10, stacking

The limit counts the chunks of this claim against the owner's limit, and the player who clicks pays. See Limits and costs.

The map shows what you cannot see

/claim showborders draws borders in the world, but only around you. The map also shows chunks out of sight, which is what you want before deciding where to expand.