In-game editors
The world editor, the contest editor, and how typing is asked for.
The world editor
/uxmplots world <world> (uxmplots.admin.world): twelve buttons, in editor/world.conf order: plots per player, the
starter layout, the first plot's price, what each plot after adds, how the price climbs, which money, the refund per
cent, the per kind entity cap, the game mode, the total entity cap, who may visit a new plot, and whether edits are held
inside the plot. Number buttons step by step and by shift with shift held, within min and max. There is no
delete: deleting a world file would forget a world still on disk.
The contest editor
/contest edit <contest> (uxmplots.contest.edit): buttons for the contest file's fields, laid out by
editor/contest.conf.
Both files hold no words; every label is a message key. Delete one and the editor returns to the shipped shape.
Typing
text-input.conf:
| Key | Default | Meaning |
|---|---|---|
default-mode | anvil | anvil, chat, sign or dialog |
cancel-keywords | cancel, iptal | Abort the prompt |
modes."plots.world-editor" | anvil | |
modes."plots.contest-editor" | anvil | |
modes.search | chat | The gallery and hall of fame search |
dialog falls back to sign, then anvil, on a server before 1.21.6. A Bedrock player always gets a form.
Related: Admin commands
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