DUXPLIMA Documentation

Levels

What raises a plot's level, the curve, and what a level unlocks.

levels.conf. Every point is something somebody else did, so a level cannot be farmed by its owner. A level is worked out every time anybody asks and never stored.

curve { base = 100, growth = 1.5, highest = 10 }
weights { vote = 10, visit = 1, tip = 1, contest-place = 250 }

Level n costs base * growth^(n-1), and reaching it means paying for every level below; level one is free.

WeightPer
votePerson who rated the plot
visitDifferent person who visited
tipWhole unit tipped, whatever the currency
contest-placePlace in a contest: the full weight for first, half for second, a third for third

Zero turns one off.

Unlocks

unlocks {
  "3"  { extra-plots = 1 }
  "6"  { extra-plots = 2, extra-merges = 2 }
  "10" { extra-plots = 4, extra-merges = 5, catalogue = ["floor/gold-veined"], flags = ["explosions"] }
}
KeyGives
extra-plotsMore plots for the owner, counted from their best plot
extra-mergesMore plots held as one
catalogueEntries as kind/id, while the best plot keeps the level
flagsFlags this plot may set even where the world locks them

/plot level shows how far a plot has climbed and what raised it. %uxmplots_plot_level% and its _points and _next forms give the numbers.

Related: levels.conf