DUXPLIMA Documentation

uxrHandcuff

Cuff, grab, search, take down and jail, with bail, admin commands and an arrest log.

A police roleplay toolkit. An officer holding the handcuffs can cuff a suspect, walk them somewhere, search what they were carrying, take a weapon off them and put them in a cell for a typed sentence with typed charges.

The suspect gets a countdown, an arresting officer, a charge sheet and, if you enable it, a way to buy their way out.

Pages

What it does

RestraintA three-state machine: free, cuffed, grabbed
ConfiscationCuffing takes every tool; uncuffing gives them back
SearchList what a grabbed suspect was carrying, take it or destroy it
TakedownForce a cuffed suspect to the ground
RightsA speech bubble everybody sees, on a cooldown
ArrestA form: sentence length, charges, a typed reason
JailTeam swap, respawn, a live countdown, saved across sessions
Global jailA separate, usually shorter, sentence type with its own limits
BailIn-game currency or a Robux developer product
LeavingLogging off while cuffed jails you on return
AdminsSix chat commands that bypass the team rules
LoggingEvery arrest posted to a webhook
Free for allOne switch that removes teams entirely

The shape of it

Everything an officer may do is decided by an officer team plus target team pair in Config/Teams.luau. If the pair is not listed, the officer can do nothing to that target.

That whitelist is also the security model. The server checks it on every action, along with distance, restraint state, whether the officer is holding the tool, and a rate limit.

If your game is not police versus civilians, Config/FreeForAll.luau replaces the whole matrix with one shared entry.