uxrDailyRewards
A daily login ladder with streaks, a skip-the-wait product, and reward code you write yourself.
A login reward ladder. A player claims day 1, waits out a cooldown, claims day 2, and keeps going. Miss a window and the streak goes back to the start. The panel opens by itself when something is waiting to be claimed.
What each day actually gives is a function you write. The system owns the timing, the streak, the saving and the panel; it does not decide what a reward is.
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What it does
| Ladder length | However many entries you write, no upper bound |
| Timing | A rolling cooldown in seconds, not a calendar day |
| Streak | Resets to day 1 after a configurable number of missed windows |
| Looping | Optional restart at day 1 after the last day |
| Monetisation | Optional Developer Product that clears the current cooldown |
| Saving | One DataStore profile per player, autosaved |
| Interface | A ScreenGui you can re-skin freely, with a documented instance contract |
What it does not do
It does not give coins, items, pets or gamepasses on its own. Every shipped day has an
empty Grant function waiting for your code. That is deliberate: the system has no
opinion about your economy, so it never fights it.
It is also not a calendar. Claiming at 23:00 and again at 00:30 the next day is one claim, not two, because the cooldown is measured from the last claim. See Streaks and cooldowns.
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