DUXPLIMA Documentation

uxrPet

Eggs, hatching, rarities, variants, following pets, breakables, merging and trading.

A complete pet simulator. Players buy eggs, hatch pets with weighted odds, equip a squad that trails behind them, send that squad to smash coin piles, merge duplicates into rarer variants and trade with each other.

Fifteen config files, one drop-in folder, and a server API for wiring it into the rest of your game.

Pages

What it does

PetsA catalog of species with rarity, power, flight and a follow offset
VariantsGolden, Rainbow, Huge and combinations, each a multiplier and a model prefix
EggsWeighted pools, multi-open, coin or Robux prices, world platforms
LuckGamepass tiers that bias specific pool entries
FollowingA trailing grid with hopping, flying, banking and separation
PowerEquipped pets combine into one boost value, summed or multiplied
BreakablesCoin piles your pets attack, with shared rewards and respawns
MergingFive of one variant into one of the next
IndexA collection log with equip-slot milestones
TradingTwo-sided offers with a confirmation countdown
AnnouncementsRare hatches broadcast to every server
APIAround thirty server functions and eight signals

The shape of it

Everything a designer touches is a Lua table in Shared/Config, plus models dropped into Storage. Pet models, egg models and breakable models are found by name, so adding a pet is a config block and a model with a matching name.

The world side is a folder in Workspace holding zones and spawned pets, plus egg platforms found by tag.

uxrPet · UXPLIMA Documentation