DUXPLIMA Documentation

In-game editors

Changing channels, tags and announcements in a window, with the changes reaching every server.

Module: editors. Channels, tags and announcement bundles live in the database after the first start, and staff change them in a window. A change reaches every server of a network.

CommandNodeEdits
/chateditor channelsuxmchat.editor.channelsEvery key of a channel
/chateditor tagsuxmchat.editor.tagsEvery key of a tag
/chateditor announcementsuxmchat.editor.announcementsThe bundles
/chateditor announcementuxmchat.editor.announcementsEach announcement on its own

How it works

  1. The list window shows every object. A click opens it; the lime dye asks for an id and makes a new one.
  2. The properties window shows one button per field. A text or number field asks for the new value, a switch flips, a choice steps to the next value. A blank answer removes the field, so the object falls back to its default.
  3. A list, such as a tag's frames, a price's conditions or a bundle's announcements, opens in its own window: add a line, click one to change or remove it, go back with the feather.
  4. The barrier deletes the object.
Action lines can run console commands

A tag's on-success and on-failure are action lines, and [console] runs a command as the console. Editing them needs uxmchat.editor.actions as well as uxmchat.editor.tags. Give it only to people you would give the console.

Related: Editor windows, Channels, Tags, Announcements