Claiming
Claiming, auto claim, limits by node, bought slots, giving a plot back, homes and travel.
Claiming
/plot claim takes the plot you stand on. /plot auto finds the nearest free plot within plots.auto-search-rings
(16) rings and takes you there; outside every plot world it searches plots.auto-world (or the first world) from its
middle. The wall top turns from unclaimed-top to claimed-top. A world with a price charges first, and
/plot price says what the next plot costs.
Limits
limits {
world-node = "uxmplots.limit.world."
total-node = "uxmplots.limit.total."
default-total = 0
}
A player's limits come from nodes: uxmplots.limit.world.<n> per world and uxmplots.limit.total.<n> across all,
the highest number held winning, or unlimited. Without a node the world's max-plots-per-player and
default-total apply; 0 is no limit. A merged area counts as many plots as it covers. Levels add extra
plots.
Buying room
slots {
most = 0
currency = ""
first = 500
step = 500
curve = "linear"
}
/plot slots buy sells room for one more plot, added to the node's number and never instead of it, and never taken
back. Each costs more than the last (flat, linear or geometric). Ships off: most = 0 and no currency.
Giving it back
/plot abandon asks twice. A world with a refund-share pays part of the price back.
Travel
/plot home [number] goes to one of yours, /plot visit <player or plot>, /plot tp <plot> and /plot random go
elsewhere, when the visit policy allows. /plot outline draws the edge in the air (personality.border).
Related: Plot worlds, Members and visitors
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