Flags
The thirty four flags, world defaults, locked flags, and what levels unlock.
A flag is a switch on one plot. /plot flag <flag> [value] reads or sets one; /plot flags lists them; the
flags window shows them as levers (left click turns one over, right click lets the world
decide again).
| Flags | |
|---|---|
| Building | break, place, tnt-placing |
| Fighting | pvp, pve, hostile-damage |
| World | explosions, fire-spread, ice-form, snow-form, grass-grow, crop-grow, vine-grow, leaf-decay, water-flow, lava-flow, mob-spawning |
| Use | vehicle-use, redstone, pressure-plate, door, lever, buttons, item-frame-use, armour-stand-use, portal-use |
| Items | item-drop, item-pickup |
| Player | entry, hunger, fall-damage, fly |
| Plot | chat (the people standing here have a channel of their own), hologram (the plot wears its sign) |
The shipped values are chosen for a creative world. Off: pvp, explosions, fire-spread, mob-spawning,
hostile-damage, hunger and fall-damage. Everything else is on, fly included, because building from the air is
most of how a plot is built.
World defaults and locks
flags {
mob-spawning = true
}
locked-flags = ["pvp"]
In a world file, flags writes only the values you disagree with. A flag in locked-flags answers with the world's
value and the plot's own setting is ignored. A plot at a level that unlocks a flag may set it even where
the world locks it.
Related: Plot worlds
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