DUXPLIMA Documentation

Personality and shop

Music, ambience, time, weather and sign looks for a plot, and the shop that sells looks and patterns.

Personality

/plot feel <kind> [choice] sets what a plot sounds and looks like to the players standing in it; the world's own time, weather and sound go on unchanged. catalogues/personality.conf offers:

KindShipped
musiccat, blocks, far, cave (ambient cave, looped every 13 s), pigstep (uxmplots.music.pigstep), otherside (16 diamonds)
ambiencefireflies, ash, snow, sparkle, hearts (8 diamonds)
timedawn, noon, dusk, midnight
weatherclear, rain, storm
hologrambillboard (8 diamonds), plain, far (12 diamonds): how the plot sign is drawn

Each entry has a value, a word, an icon, and optionally a permission and a price. personality in config.conf: ambience-particles (3 per player per pass) and sign-radius-plots (2: the plot and its ring).

The shop

/plot shop opens the shop. catalogues/shop.conf prices the faces a world offers:

KindShipped
floorgold-veined, 24 diamonds, or uxmplots.floor.gold-veined
wallbanded, 12 diamonds
borderquartz, 12 diamonds
groundstone, 8 diamonds
tagnothing: a badge is sold only when tags.conf gates it

Each entry: word, icon, permission (grants it free) and price (currency, amount). The name must match the world file's. A node and a price are two roads to one thing: write both and a rank gets it free while everybody else buys it. Something bought is bought once and used on every plot the player will ever hold, for good.

/plot buy <kind> <entry> buys without the window; /plot owned lists what you have.

Related: catalogues, Levels