DUXPLIMA Documentation

The toolchain

Rojo, Aftman, StyLua and Selene, for buyers who want to work on disk.

You do not need any of this to use a system. Drag the folder into Studio, edit the settings there, done.

This page is for developers who would rather work in an editor with the files on disk, which is how the systems themselves are built.

Aftman

Tool versions are pinned in aftman.toml at the repository root. One command installs exactly the versions the project expects:

aftman install

Pinning matters because a formatter that changes its defaults between versions turns every file into a diff.

Rojo

Rojo syncs files on disk into an open Studio place, in both directions.

rojo serve

Then in Studio, open the Rojo plugin and connect to localhost:34872. Edits to .luau files appear in Studio when you save.

CommandWhat it does
rojo serveLive two-way sync with Studio
rojo serve --port 34873The same, when the default port is held by a stale process
rojo build -o out.rbxlxBuilds the place file, which also checks the tree and the Luau syntax

rojo build is the quickest way to find out whether a change parses, without opening Studio.

StyLua

The formatter. Its configuration is in stylua.toml: tabs, 120 columns, double quotes.

stylua src              format in place
stylua --check src      verify without writing, for CI

Selene

The linter, configured for the Roblox standard library in selene.toml.

selene src

A clean run reports 0 errors, 0 warnings. Mark an argument you deliberately do not use with a leading underscore, _player, and Selene stops asking about it.

The project file

default.project.json maps disk folders onto Roblox services. The package folder maps to ServerScriptService, which is the same place you would drag it by hand. Some systems also ship test.project.json or ship.project.json for a test place and a customer-facing build.

Working without any of it

Everything above is optional. The package in Studio is the complete system: you can edit Settings.luau in the Studio script editor, press Play, and never install a tool.

The reason to go to disk is version control. Studio's own history is not a substitute for a repository when you are about to change a reward ladder that real players depend on.