Setup
Install, register a lane, and bowl a frame.
Install with the standard four steps in
Installing a system: drag uxrBowlingSystem into
ServerScriptService and press Play once.
Then give it a lane.
1. Build the world folder
Workspace/
uxrBowlingWorkspace/
Lanes/
The folder name comes from Settings.Leaderboard.WorkspaceFolder, so it is shared with the
leaderboards.
2. Put a lane pair model in it
Every Model under Lanes provides two lanes, numbered 1 and 2. Its parts are found by
name with the index appended: BowlingPins1, Pinsetter1, Sweep1, and the same for 2.
The full list is in Building a lane. The one that must be right is
BowlingPins<i> holding Pin1 through Pin10.
3. Place the anchors
Anchors/
ThrowSpot1, ThrowSpot2
PinCam1, PinCam2
ReplayCam1, ReplayCam2
RackPrompt1, RackPrompt2
WaitSpots1/Spot1 … Spot4
Optional but strongly recommended. Without them positions are derived from geometry, and without a foul line part the derivation falls back to a fixed position that only suits the model this system was built against.
4. Press Play and read Output
Turn Settings.Debug on for this step. Lane registration logs exactly what it found and
what it had to guess:
| Output | Means |
|---|---|
Anchors folder FOUND | Positions come from your anchors |
Anchors folder MISSING | Everything is derived from geometry |
throwSpot derived from geometry | No ThrowSpot anchor for that lane |
FoulLine part not found | The fallback position is in use. Fix this |
10 pins resolved | The rack is good |
5. Bowl a frame
Use the rack prompt. The lobby countdown runs, then you are at the throw spot with the three meters.
Tap direction, tap power, tap spin, and watch the ball. Then check three things:
- the pins fall like pins, not like paper or like bowling balls
- the count matches what you can see standing
- the pinsetter and sweep animate over the right distances
6. Tune the machinery
Machine = {
SetterY = Vector3.new(0, 2.583, 0),
SweepY = Vector3.new(0, 3.87, 0),
SweepX = Vector3.new(12, 0, 0),
},
These are travel distances matched to the shipped lane model. If your pinsetter dives through the floor or stops halfway, these are the numbers, not a bug.
7. Add your sounds
Several sound ids ship real and several ship as rbxassetid://0, which means silent:
| Sound | Ships |
|---|---|
BallRoll, PinHit, Strike, ReplayMusic | Real ids |
Spare, GutterBall, Ambience, UIClick | Silent |
Fill in the silent ones before launch. A spare with no sound feels like a bug to a player.
8. Publish
Leaderboards accumulate only in the live game. In Studio the global boards read empty.
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