House rules
The six switches, what each changes, and which two are not implemented.
HouseRules = {
Stacking = true,
LastCallout = true,
DrawUntilPlayable = false,
SevenZero = false,
JumpIn = false,
StrictWildFour = false,
},
Every card game of this kind is played differently in different houses. Four of these switches change the game.
Stacking
Stacking = true,
A player facing a draw two can play their own draw two instead of drawing, passing the total on. Four stacked draw twos means somebody picks up eight.
On by default because it is how most people play, and because it is what makes a draw two in hand worth holding. Off, a draw two always resolves immediately.
LastCallout
LastCallout = true,
Whether the last-card call exists at all. On, a player with one card must call it within
Timing.LastWindowSeconds or take a two-card penalty.
Turn it off for a gentler game. It removes the single most punishing rule in the game, and also the most exciting one.
DrawUntilPlayable
DrawUntilPlayable = false,
Off: a player with nothing playable draws exactly one card and their turn passes.
On: they keep drawing until they can play. Turns take longer and hands get bigger, but a player is never stuck watching their turn go by having done nothing.
Off is the faster game. On is the one that feels less arbitrary to a new player.
StrictWildFour
StrictWildFour = false,
Off: a wild draw four may be played at any time.
On: it may only be played when the player genuinely has no card matching the current colour, which is the official rule and the one people argue about.
Turning it on removes the strongest bluff in the game. That is a real design decision: strict is fairer, loose is more fun.
SevenZero and JumpIn appear in the settings file and are read by nothing. Setting them
to true changes no behaviour.
They are placeholders for two common house rules: swapping hands on a seven and passing
hands on a zero, and playing an identical card out of turn. If you need them, they are
additions to Shared/CC/Rules.luau and the session's turn handling, not a setting flip.
Choosing a set
Three combinations worth considering:
| For | Settings |
|---|---|
| The game most people expect | Stacking, LastCallout on, the rest off. The shipped default |
| A friendlier game | Add DrawUntilPlayable, turn LastCallout off |
| A strict game | Add StrictWildFour, keep everything else as shipped |
Whatever you pick, tell your players. Every one of these switches is something somebody will assume works the other way.
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