Welcome
What uxmMinions does, who it is for, and where to read next.
uxmMinions lets players place small workers that mine, chop, farm, fish, fight, collect, feed, sell, drive spawners or heal on their own. Every minion type is a file, every level of it is a record of numbers, and the output goes into the minion's own storage, a nearby chest, or straight to a sale.
A minion here works only while its owner is on the server and only while its chunk is already loaded. It is a presence multiplier, not an income stream: nothing is accrued for the time in between, and there is no key that changes that.
What it does
| Part | What it gives you |
|---|---|
| Types and levels | One file per type, ten levels of interval, range, storage, smelting, sale multiplier and tax |
| The ten jobs | Miner, lumberjack, farmer, fisher, slayer, collector, feeder, seller, spawner, healer |
| Placing and using | The item, the panel, facing, trust, names, pickup and the pocket |
| Output | Internal storage, a sale, or a linked chest; price sources, banking and smelting |
| Fuel | A budget in actions, never in time |
| Upgrades | Requirements and rewards per level, and feeding one minion to another |
| Limits | Per island or player, per type, per chunk, per world |
| Claims | Placing, working and losing land under nineteen claim plugins |
| Economy | The balance sales pay into, experience per action, and the three closed loops |
| Tools and skins | Tool wear, enchantments that matter, and suits as rank perks |
| Drawing | Packet minions, holograms, talk lines and animation |
| Ledger and audit | What minions paid, and who moved one |
| Migrating | JetsMinions and LitMinions, carried across |
| In-game editor | Make and change types from inside the game |
Read next
- Installation: the jar and the files.
- Concepts: the item, the identity, the scope and the two rules.
- Your first minion: give one, place it, fuel it.
- The shipped types: the ten that ship.
Related: Commands
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