DUXPLIMA Documentation

Settings

Every field in Settings.luau with its default and what changing it does.

Shared/Config/Settings.luau. Change the values on the right of the =, never the keys on the left.

This file is copied to ReplicatedStorage, so the client can read it. Nothing private belongs here.

Top level

FieldDefaultWhat it does
DebugfalseExtra [uxrDR] lines in Output
Currency"$"Symbol the interface puts next to amounts
StartingBalance0Only read if your own reward code reads it
AssetFolder"Assets"Folder under ServerStorage/<package> for designer models

StartingBalance and AssetFolder exist because the skeleton is shared across the product line. Neither does anything on its own in this system.

DailyRewards

FieldDefaultWhat it does
ClaimIntervalSeconds86400Seconds a player waits between claims
ResetStreakOnMisstrueSend a player back to day 1 after a missed window
ResetAfterMissedDays1Whole extra intervals that must pass before that reset
LoopAfterLastDaytrueRestart at day 1 after the last day is claimed
AutoOpenOnJointrueOpen the panel on join, but only when a reward is ready

ResetStreakOnMiss = false makes the ladder forgiving: a player who disappears for a week comes back to the day they were on. See Streaks and cooldowns for exactly when the reset fires.

AutoOpenOnJoin never opens an empty panel. A player still on cooldown joins to a closed interface.

Skip

FieldDefaultWhat it does
EnabledtrueShow the skip button at all
DevProductId0Your Developer Product id. 0 disables the feature
PriceText"99 R$"Button label. Cosmetic, match it to your product
ManageProcessReceipttrueLet this system own MarketplaceService.ProcessReceipt

The skip button only appears when Enabled is true and DevProductId is greater than zero. Setting one without the other shows nothing.

ManageProcessReceipt matters the moment a second thing in your game sells a Developer Product. Skip the wait covers both cases.

Profile

FieldDefaultWhat it does
Store"uxrDR_Profile_v1"DataStore name. Changing it wipes everyone
AutosaveSeconds60How often an in-memory profile is written back

Sounds

FieldDefaultWhat it does
EnabledtrueMaster switch
Volume0.5Playback volume
Claim""Sound id played on a successful claim
Open""Sound id played when the panel opens

Empty strings ship as the default, so the system is silent until you paste ids in.

Messages

Four strings the interface shows. Edit the text freely, including translating it.

KeyWhen it shows
ClaimedA claim succeeded
AlreadyClaimedA claim was refused because the cooldown has not elapsed
StreakResetThe claim that just happened started a fresh cycle at day 1
SkipPurchasedThe skip product was bought and the timer cleared
Changing Profile.Store is not reversible from the game

Every player's streak and last claim time is keyed by this name. Renaming it does not migrate anything: it points the system at an empty store and everyone begins again at day

  1. That is exactly what you want after a test session and exactly what you do not want on a live game.