DUXPLIMA Documentation

Fuel

Fuel grades, the budget in actions, what spends it, and turning it off.

Fuel ships on, because it is the only natural brake a minion economy has. fuel.enabled = false in config.conf turns it off, and then a minion runs forever at its level's own speed.

Fuel is an item and the budget is in actions: it falls only when an action is performed, never per second or per tick. A minion that is stopped, blocked, full or waiting spends nothing, and a minion does not work while its owner is offline, so nothing drains overnight. One fuel item burns at a time.

fuel.conf

GradeItemFaster byLasts
coalCoal10%32 actions
charcoalCharcoal10%24 actions
coal-blockCoal block20%320 actions
blaze-rodBlaze rod35%200 actions
lava-bucketLava bucket40%400 actions
nether-starNether star60%2000 actions

item is the material, speed the percentage taken off the action time (0 to 90), actions how many actions one item pays for. The fuel window offers them slowest first, whatever order you write. Delete a block and the item stops being fuel.

A level's fuel-per-action is how much of the budget one action costs. A feeder refuels its neighbours from its own stock.

%uxmminions_minion_<id>_fuel% gives the actions left.

Related: fuel.conf

Fuel · UXPLIMA Documentation · uxwDocs