DUXPLIMA Documentation

Welcome

What uxmMinions does, who it is for, and where to read next.

uxmMinions lets players place small workers that mine, chop, farm, fish, fight, collect, feed, sell, drive spawners or heal on their own. Every minion type is a file, every level of it is a record of numbers, and the output goes into the minion's own storage, a nearby chest, or straight to a sale.

A minion here works only while its owner is on the server and only while its chunk is already loaded. It is a presence multiplier, not an income stream: nothing is accrued for the time in between, and there is no key that changes that.

What it does

PartWhat it gives you
Types and levelsOne file per type, ten levels of interval, range, storage, smelting, sale multiplier and tax
The ten jobsMiner, lumberjack, farmer, fisher, slayer, collector, feeder, seller, spawner, healer
Placing and usingThe item, the panel, facing, trust, names, pickup and the pocket
OutputInternal storage, a sale, or a linked chest; price sources, banking and smelting
FuelA budget in actions, never in time
UpgradesRequirements and rewards per level, and feeding one minion to another
LimitsPer island or player, per type, per chunk, per world
ClaimsPlacing, working and losing land under nineteen claim plugins
EconomyThe balance sales pay into, experience per action, and the three closed loops
Tools and skinsTool wear, enchantments that matter, and suits as rank perks
DrawingPacket minions, holograms, talk lines and animation
Ledger and auditWhat minions paid, and who moved one
MigratingJetsMinions and LitMinions, carried across
In-game editorMake and change types from inside the game

Related: Commands