block-values.yml
block-values.yml sets how many points each block is worth. Points drive
island levels and the leaderboard — see Points & Levels.
Format¶
# Default points for blocks that aren't listed (0 = no points).
default-value: 0.0
values:
NETHERITE_BLOCK: 10.0
DIAMOND_BLOCK: 2.5
QUARTZ_BLOCK: 1.5
EMERALD_BLOCK: 1.5
GOLD_BLOCK: 0.8
IRON_BLOCK: 0.6
COPPER_BLOCK: 0.6
OBSIDIAN: 0.5
AMETHYST_BLOCK: 0.4
REDSTONE_BLOCK: 0.3
LAPIS_BLOCK: 0.2
COAL_BLOCK: 0.2
OAK_LOG: 0.05
GRASS_BLOCK: 0.02
STONE: 0.01
| Key | Meaning |
|---|---|
default-value |
Points for any block not listed in values |
values.<MATERIAL> |
Points for that specific block (decimals allowed) |
Use Bukkit material names (uppercase, underscores).
How Points Move¶
- Place a block → add its value to the island.
- Break a block → subtract its value.
So values are net: stacking diamond blocks raises your level; mining them lowers it again.
Tuning Tips¶
- Keep cheap, spammable blocks (stone, dirt) near 0 so players can't farm levels by placing junk.
- Reserve the big numbers for blocks that cost real resources (netherite, diamond).
- Set rare decorative items high if you want building to be rewarded.
Tip
/is block shows players these values in game. Reload with /is admin reload
after editing.