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block-values.yml

block-values.yml sets how many points each block is worth. Points drive island levels and the leaderboard — see Points & Levels.


Format

# Default points for blocks that aren't listed (0 = no points).
default-value: 0.0

values:
  NETHERITE_BLOCK: 10.0
  DIAMOND_BLOCK: 2.5
  QUARTZ_BLOCK: 1.5
  EMERALD_BLOCK: 1.5
  GOLD_BLOCK: 0.8
  IRON_BLOCK: 0.6
  COPPER_BLOCK: 0.6
  OBSIDIAN: 0.5
  AMETHYST_BLOCK: 0.4
  REDSTONE_BLOCK: 0.3
  LAPIS_BLOCK: 0.2
  COAL_BLOCK: 0.2
  OAK_LOG: 0.05
  GRASS_BLOCK: 0.02
  STONE: 0.01
Key Meaning
default-value Points for any block not listed in values
values.<MATERIAL> Points for that specific block (decimals allowed)

Use Bukkit material names (uppercase, underscores).


How Points Move

  • Place a block → add its value to the island.
  • Break a block → subtract its value.

So values are net: stacking diamond blocks raises your level; mining them lowers it again.


Tuning Tips

  • Keep cheap, spammable blocks (stone, dirt) near 0 so players can't farm levels by placing junk.
  • Reserve the big numbers for blocks that cost real resources (netherite, diamond).
  • Set rare decorative items high if you want building to be rewarded.

Tip

/is block shows players these values in game. Reload with /is admin reload after editing.