Overview
What Is Chunklock?¶
Chunklock is the first module built on SkyblockCore. It turns the world into a shared grid where every island starts boxed in, and players expand their territory one chunk at a time by dropping the items each chunk costs.
It is not a standalone plugin — it's a small jar you drop into
plugins/Skyblock/modules/, and it reuses the entire core island system:
membership, roles, bans, warps, visiting, and upgrades all work exactly as they do
on a normal SkyblockCore island.
The Core Idea¶
- A player runs
/ada oluştur(/is create) and gets a SkyblockCore island on real terrain. - Only a small area around the center starts open. The neighbouring chunks are locked.
- To unlock a chunk, the player looks at it and drops (Q) the item it requires. Drops accumulate until the cost is met, then the chunk opens.
- The cost scales by ring — chunks farther from the center cost rarer items.
Two Layers¶
Chunklock keeps two concerns separate:
| Layer | What it does |
|---|---|
| Chunk lock (always on) | Movement into a locked chunk is blocked at every height, exactly on the edge of the open shape. A visible barrier wall marks the edge. |
| Island-upgrade border (optional) | A square WorldBorder showing the island's protection size, growing with the size upgrade. Can be disabled. |
The lock is enforced by movement blocking, not the barrier — so it can't be jumped over the top like a plain barrier wall, and unlike a square worldborder it won't accidentally open the opposite side.
Everything Else Comes From the Core¶
Because Chunklock rides on SkyblockCore islands, you don't configure teams, roles, bans, warps, or upgrades in Chunklock — those all live in the core. Chunklock only adds the per-chunk lock layer on top.
Where to Start¶
- 🔧 Installation — drop in the module, set two core options
- 🧩 How It Works — rings, drops, barriers, borders
- 📟 Commands — the
/chunklockinfo commands - ⚙️ Configuration —
config.ymlreference