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Upgrades

Upgrades are how an island grows over time. Each upgrade has a series of tiers, and reaching a tier requires:

  1. A minimum island level (required-level)
  2. A money cost (required-money, via Vault — only when economy is enabled)

Players buy them in the Upgrades menu (/is upgrade). Everything below is the default upgrades.yml; you can add or remove tiers freely — see upgrades.yml.


Team Limit

Maximum members on the island (including the owner).

Tier Members Req. Level Cost
1 4 0 0
2 6 5 5,000
3 8 12 15,000
4 12 25 40,000

Island Size

The full island size in blocks across; the protected radius is half this.

Tier Size Req. Level Cost
1 100 0 0
2 140 8 10,000
3 180 20 30,000
4 220 40 75,000

Buying this instantly refreshes the island border.


Crop Double Chance

% chance to double a fully-grown crop when harvested.

Tier Chance Req. Level Cost
1 0% 0 0
2 15% 5 8,000
3 30% 15 20,000
4 50% 30 50,000

Mob Drops

Multiplier applied to mob drops.

Tier Multiplier Req. Level Cost
1 ×1 0 0
2 ×2 10 12,000
3 ×3 25 35,000

Spawner Rates

Delay multiplier — lower is faster.

Tier Speed Req. Level Cost
1 ×1.0 (normal) 0 0
2 ×0.7 12 20,000
3 ×0.4 (2.5× faster) 30 60,000

Generator

A weighted cobble generator — see the Generators page for the full tier-by-tier block tables, including the top-tier obsidian generator.


Without an Economy

If Vault isn't installed (or economy.enabled: false), the money cost is ignored and upgrades only check the level requirement. This makes the plugin fully playable on servers with no economy at all.