Upgrades
/is upgrade opens the Upgrades menu. Items are filled automatically from
upgrades.yml — each upgrade's slot and icon are
defined there — so the menu always matches your configured upgrades.
Reading an Upgrade¶
Each upgrade item shows the current tier, the next tier, and what the next tier costs:
Current: <value> (Lvl <n>)
Next: <value> (Lvl <n+1>)
Required Level: <island level>
Required Money: <Vault cost>
Click to upgrade!
For the generator upgrade, the "value" shown is the tier number, since the output is a weighted set of blocks.
Maxed-out upgrades instead show ✔ Maximum level!.
Default Upgrades¶
| Upgrade | Effect |
|---|---|
| Team Limit | Max members on the island |
| Island Size | Size of the protected area |
| Crop Double Chance | % chance to double a harvested crop |
| Mob Drops | Drop multiplier from mobs |
| Spawner Rates | Spawner speed multiplier |
| Generator | What the cobble generator produces |
Full tier tables are on the Upgrades page.
Buying an Upgrade¶
Clicking a tier checks two requirements:
- Island level ≥ the tier's
required-level - Bank/economy has the tier's
required-money(only when Vault economy is enabled — see economy)
If both pass, the upgrade is purchased and applied immediately (the size upgrade, for instance, instantly refreshes the island border).
Customizing¶
The frame items (info, back button) and lore templates live in
menus/upgrades.yml; the upgrades themselves (slots, icons, tiers, costs) live in
upgrades.yml. See Menu Customization.