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Upgrades

/is upgrade opens the Upgrades menu. Items are filled automatically from upgrades.yml — each upgrade's slot and icon are defined there — so the menu always matches your configured upgrades.


Reading an Upgrade

Each upgrade item shows the current tier, the next tier, and what the next tier costs:

Current: <value> (Lvl <n>)
Next:    <value> (Lvl <n+1>)

Required Level: <island level>
Required Money: <Vault cost>

Click to upgrade!

For the generator upgrade, the "value" shown is the tier number, since the output is a weighted set of blocks.

Maxed-out upgrades instead show ✔ Maximum level!.


Default Upgrades

Upgrade Effect
Team Limit Max members on the island
Island Size Size of the protected area
Crop Double Chance % chance to double a harvested crop
Mob Drops Drop multiplier from mobs
Spawner Rates Spawner speed multiplier
Generator What the cobble generator produces

Full tier tables are on the Upgrades page.


Buying an Upgrade

Clicking a tier checks two requirements:

  1. Island level ≥ the tier's required-level
  2. Bank/economy has the tier's required-money (only when Vault economy is enabled — see economy)

If both pass, the upgrade is purchased and applied immediately (the size upgrade, for instance, instantly refreshes the island border).


Customizing

The frame items (info, back button) and lore templates live in menus/upgrades.yml; the upgrades themselves (slots, icons, tiers, costs) live in upgrades.yml. See Menu Customization.