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Biome & Starter Chest

Two ways to shape a fresh island: pick its biome and stock its starter chest.

Island biome

Players can change the biome of their island region.

Command Aliases Description
/is biome <name> biyom, biom Set your island's biome
/is biome List the allowed biomes
  • Requires the TOGGLE_SETTINGS permission.
  • The biome is written into the world once, in small batches per tick, so it never freezes the server.
  • On a proxy network the change runs on the backend that hosts the island; run it there (the plugin tells you which server if you're on the wrong one).
  • The chosen name is stored so it can be shown anywhere via %skyblock_biome%.

Re-enter to see it

After the change finishes, walk out of and back into the area (or relog) so the client re-renders the new biome colors.

Configuration

biome:
  # Which biomes players may pick (must be valid 1.21.4 biome names).
  allowed:
    - PLAINS
    - FOREST
    - DESERT
    - JUNGLE
    - TAIGA
    - SNOWY_TAIGA
    - SAVANNA
    - SWAMP
    - BADLANDS
    - CHERRY_GROVE
    - MUSHROOM_FIELDS
    - WARM_OCEAN
  # How many 4-block columns to convert each tick. Higher = faster but heavier.
  columns-per-tick: 256
  # Vertical band around the island height that gets the new biome.
  band-below: 40
  band-above: 72

Starter chest

Island schematics store the chest block but not its items, so a new island's chest arrives empty. The starter-chest feature fills the first chest found near the island center when the island is created.

Configuration

creation:
  starter-chest:
    enabled: true
    # Only fill if the chest is empty (never overwrite a stocked chest).
    only-if-empty: true
    # How far from the island center to look for the chest.
    search-radius: 16
    items:
      - "OAK_LOG 32"
      - "ICE 2"
      - "LAVA_BUCKET 1"
      - "MELON_SLICE 1"
      - "BONE_MEAL 16"
      - "OAK_SAPLING 4"
      - "SUGAR_CANE 3"
      - "RED_MUSHROOM 1"
      - "BROWN_MUSHROOM 1"
  • Format is MATERIAL AMOUNT (or MATERIAL:AMOUNT); amount defaults to 1.
  • Invalid material names are skipped.
  • Only newly created islands are affected — existing chests are never touched retroactively.