DUXPLIMA Documentation

Welcome

What uxmJobs does, who it is for, and where to read next.

uxmJobs pays players for work: breaking, placing, killing, fishing, smelting, enchanting, trading and more, priced per job in money, job experience and job points. Every job levels on its own curve. The defaults ship with protections against farms and loops, a soft cap on income, and a report of how much money the plugin created.

What it does

PartWhat it gives you
Jobs and pricesOne file per job: a curve, costs, bounds and a price table of behaviours and targets
Action typesThirty behaviours, from mine and kill to enchant, trade and explore
Joining and leavingSlots, seats, fees, a leave cost, and an archive that remembers
PaymentsOne order for every multiplier, and /jobs why that explains a wage
ProtectionsA placed block ledger, decay, farm grades, claims and disabled worlds
Income cap and taxA soft ceiling per hour, a tax by node, and a server account that can run dry
BoostersPermission, timed and scheduled multipliers
ContractsDocuments a player pays for, which pay more in set hours
Rewards and titlesWhat a level gives, and the title it carries
Points and the shopA currency earned only from work and spent only in the shop
ZonesBoxes drawn with a wand where work is worth more, and blocks grow back
SignsJoin signs and top list signs
LeaderboardsAll time, monthly, weekly and daily boards per job and in total
DisplayThe action bar, the progress bar, dialogs, level ups and milestones
EconomyWhere wages go and what costs are taken in, with nine backends and your own
Report and toolsThe payout report, income alerts, preview, inspect and prune
In-game editorMake and change jobs from inside the game

Related: Commands, Jobs and prices