Anti-farm
Placed block marks, replacement, bone meal, generators, the heat map, pressure, stillness and the terms that pull up.
anti-farm.conf. Two mechanisms ship and both are on: exact marks close the place and break loop, and decaying terms
answer the player who works the same seam for six hours. Two terms pull the other way. enabled = false pins every
term at 1.0 and remembers nothing. ceiling (2.0) is the most the whole stack may pay.
| Term | Defaults | Does |
|---|---|---|
ledger | factor 0.0, marks-per-chunk 4096 | Marks every block a player put down in the chunk's own data, so it survives a restart; breaking it pays factor |
replace-window | factor 0.0, 5 minutes | Stamps a spot where a natural block was broken, so one put back pays nothing |
bone-meal | factor 0.2, 10 minutes | A forced crop pays a fifth |
generated | factor 0.05 | A block a cobblestone generator made |
heat-map | cubes of 16, 32 free repeats, 0.97 per repeat, floor 0.01, 10 minutes, 64 cubes a player | How hard you worked each place lately |
pressure | 0.9995 per event, recovers over 20 minutes, floor 0.05 | How hard you worked one skill and activity lately: pace, not place |
stillness | after 3 minutes, factor 0.25 | A player who has not moved earns a quarter; never blocked |
adjacency | 3 neighbours, factor 1.1 | Pulls up: a natural block beside what was built pays more |
field-cycle | 2 minutes, grown 1.0, rushed 0.35 | Pulls up: a crop with a real growth cycle pays full, one replanted and harvested at once does not |
spawner | factor 0.1 | A spawner's mob, followed through conversions |
/skills rate and the rate window explain a player's rate and name the term pulling it down most;
%uxmskills_rate_reason% gives that term. uxmskills.bypass does not exist: staff test with anti-farm.enabled = false.
Related: anti-farm.conf
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