Experience and boosts
Multipliers, rank nodes, the boost calendar, timed boosts, marked items and what land is worth.
Multipliers
Key in experience | Default | Meaning |
|---|---|---|
global-multiplier | 1.0 | Applied before anything else |
per-skill | {} | One per skill id |
maximum-multiplier | 10.0 | The most the whole stack may reach |
cancelled-events-pay | false | Whether an event another plugin cancelled still pays |
movement-pulse-ms | 1000 | How often movement sources pay, scaled by the time that really passed |
Rank nodes
boosts.conf:
permission-multipliers {
"uxmskills.multiplier.tier-one" = 1.25
"uxmskills.multiplier.tier-two" = 1.5
}
permission-mode = "highest"
You name the node; the number is never inside it. A value below 1 is a penalty. highest takes the best node held;
multiply multiplies them all.
The calendar
schedule {
weekend { days = [saturday, sunday], from = "00:00", to = "23:59", multiplier = 2.0, skills = [] }
}
days in English (empty for every day), from and to in the server's zone (a to earlier than from runs through
midnight), multiplier, and skills (empty for every one). Overlapping windows multiply. Nothing runs by default.
Timed boosts and items
/uxmskills boost <player> <multiplier> <minutes> and boostall start timed boosts; boostoff ends every one.
/uxmskills markitem <multiplier> makes the held item a multiplier, markitem skill <skill> <multiplier> one for a
skill.
Land
claims {
own = 1.0
others = 1.0
wilderness = 1.0
providers { }
combine = "any-land"
}
Which claim covers a block, and whether you are trusted there, is read through uxmLib's seam over nineteen protection
plugins: uxmclaims, lands, griefprevention, griefdefender, excellentclaims, simpleclaimsystem, rclaim, xclaim,
homestead, worldguard, towny, kingdoms, huskclaims, husktowns, factions, bentobox, residence, plotsquared,
superiorskyblock. own, others and wilderness multiply what a block pays. providers { worldguard = false } turns
one off (a restart); an unknown key is named in the console. combine: any-land counts a player trusted by any claim
covering the block, all-land needs every one.
Related: boosts.conf, Anti-farm
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