Progress and rewards
Notifications, level up and capstone actions, specialisation, death and the activator block.
Notifications
Key in notifications | Default |
|---|---|
pooling-window-ms | 2000: awards pooled and shown as one figure |
action-bar | true |
chat | false |
boss-bar | false; its colour is the skill's colour role |
boss-bar-linger-ms | 4000 |
progress-bar draws every bar a placeholder asks for: width 20, filled |, empty ..
Level up and capstone
level-up.actions (a message and the level up sound) run on every level; capstone.actions when any skill is
finished, beside the skill's own capstone. Lines take @key.
Specialisation
specialisation {
default = 0
nodes { "uxmskills.specialise.three" = 3 }
}
Above zero, a player earns only in the skills they have chosen (/skills choose, /skills forget). The number comes
off a node you name; default is for a player with none. Zero, which ships, is no limit.
Death
death { enabled = false, whole-level = false, keep-ratio = 0.5, skills = [] }
whole-level = false keeps keep-ratio of the experience put into the current level; true drops to the bottom of
the level below. skills empty touches every one.
The activator
activator { enabled = false, material = "ENCHANTING_TABLE", name = "", vertical-faces = true }
A block a player right clicks to open the whole plugin. name limits it to blocks whose display name holds that text.
Related: config.conf
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