DUXPLIMA Documentation

Progress and rewards

Notifications, level up and capstone actions, specialisation, death and the activator block.

Notifications

Key in notificationsDefault
pooling-window-ms2000: awards pooled and shown as one figure
action-bartrue
chatfalse
boss-barfalse; its colour is the skill's colour role
boss-bar-linger-ms4000

progress-bar draws every bar a placeholder asks for: width 20, filled |, empty ..

Level up and capstone

level-up.actions (a message and the level up sound) run on every level; capstone.actions when any skill is finished, beside the skill's own capstone. Lines take @key.

Specialisation

specialisation {
  default = 0
  nodes { "uxmskills.specialise.three" = 3 }
}

Above zero, a player earns only in the skills they have chosen (/skills choose, /skills forget). The number comes off a node you name; default is for a player with none. Zero, which ships, is no limit.

Death

death { enabled = false, whole-level = false, keep-ratio = 0.5, skills = [] }

whole-level = false keeps keep-ratio of the experience put into the current level; true drops to the bottom of the level below. skills empty touches every one.

The activator

activator { enabled = false, material = "ENCHANTING_TABLE", name = "", vertical-faces = true }

A block a player right clicks to open the whole plugin. name limits it to blocks whose display name holds that text.

Related: config.conf