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Regions (WorldGuard)

Regions Commands

The regions module manages WorldGuard regions in-game: list a world's regions, define a new cuboid, cycle its protection flags, edit its member and owner rosters, and set its priority — all from /regions, all through Brigadier with tab-completed world names, region ids, and player names.

WorldGuard is a soft-dependency

Every command below needs WorldGuard installed. With WorldGuard absent, the module loads but is inert — each command answers with a single "WorldGuard not installed" line and nothing opens. /regions create additionally uses WorldEdit to read your selection; without WorldEdit, mark the corners with /regions pos1 and /regions pos2. See the Regions feature guide for the details.


Command Reference

Command Description Permission
/regions [world] Paginated list of a world's regions (id, priority, member count); click one to open its detail panel uxmessentials.regions.list
/regions create <id> Create a cuboid region from your WorldEdit selection, or from the marked corners uxmessentials.regions.create
/regions pos1 Mark the first corner at your current block uxmessentials.regions.create
/regions pos2 Mark the second corner at your current block uxmessentials.regions.create
/regions flags <id> Open the flag editor — click a flag to cycle UNSET → ALLOW → DENY uxmessentials.regions.flags
/regions members <id> Open the owner/member roster — click an entry to remove it uxmessentials.regions.members
/regions addmember <id> <player> Add a member (offline-safe name → UUID) uxmessentials.regions.members
/regions addowner <id> <player> Add an owner (offline-safe name → UUID) uxmessentials.regions.members
/regions priority <id> <value> Set the region's priority uxmessentials.regions.admin

The flag editor and the member/owner roster also open straight from a region's detail panel, so once you've clicked into a region from /regions, you rarely type the <id> forms by hand.


Defining a Region

A region is made in two steps — pick the volume, then name it.

With WorldEdit

//wand
// select the two corners with the wand
/regions create arena

/regions create reads your WorldEdit selection directly.

Without WorldEdit

/regions pos1        # stand at one corner
/regions pos2        # stand at the opposite corner
/regions create arena

The marked corners are remembered until you run create. Creating a region whose <id> already exists, or creating with no selection and no marked corners, is rejected with a clear message.


Editing Flags & Rosters

/regions flags arena         # cycle pvp, build, entry, … one click at a time
/regions members arena       # owners first, click to remove
/regions addowner arena Notch
/regions addmember arena Steve
/regions priority arena 10

State-flags only

The flag editor cycles WorldGuard state flags (allow/deny toggles). Free-text flags such as greeting are out of scope — edit those with WorldGuard's own commands. Which flags appear is set by flags { editable = [ … ] } in modules/regions/config.conf.

Rename or disable any of these

Every command literal above can be renamed, re-aliased, or switched off in commands/commands.conf without touching permissions — see Renaming Commands.


Next Steps