Regions (WorldGuard)
Regions Commands¶
The regions module manages WorldGuard regions in-game: list a world's regions, define
a new cuboid, cycle its protection flags, edit its member and owner rosters, and set its
priority — all from /regions, all through Brigadier with tab-completed world names,
region ids, and player names.
WorldGuard is a soft-dependency
Every command below needs WorldGuard installed. With WorldGuard absent, the module
loads but is inert — each command answers with a single "WorldGuard not installed"
line and nothing opens. /regions create additionally uses WorldEdit to read your
selection; without WorldEdit, mark the corners with /regions pos1 and /regions pos2.
See the Regions feature guide for the details.
Command Reference¶
| Command | Description | Permission |
|---|---|---|
/regions [world] |
Paginated list of a world's regions (id, priority, member count); click one to open its detail panel | uxmessentials.regions.list |
/regions create <id> |
Create a cuboid region from your WorldEdit selection, or from the marked corners | uxmessentials.regions.create |
/regions pos1 |
Mark the first corner at your current block | uxmessentials.regions.create |
/regions pos2 |
Mark the second corner at your current block | uxmessentials.regions.create |
/regions flags <id> |
Open the flag editor — click a flag to cycle UNSET → ALLOW → DENY |
uxmessentials.regions.flags |
/regions members <id> |
Open the owner/member roster — click an entry to remove it | uxmessentials.regions.members |
/regions addmember <id> <player> |
Add a member (offline-safe name → UUID) | uxmessentials.regions.members |
/regions addowner <id> <player> |
Add an owner (offline-safe name → UUID) | uxmessentials.regions.members |
/regions priority <id> <value> |
Set the region's priority | uxmessentials.regions.admin |
The flag editor and the member/owner roster also open straight from a region's detail
panel, so once you've clicked into a region from /regions, you rarely type the <id>
forms by hand.
Defining a Region¶
A region is made in two steps — pick the volume, then name it.
With WorldEdit¶
/regions create reads your WorldEdit selection directly.
Without WorldEdit¶
/regions pos1 # stand at one corner
/regions pos2 # stand at the opposite corner
/regions create arena
The marked corners are remembered until you run create. Creating a region whose <id>
already exists, or creating with no selection and no marked corners, is rejected with a
clear message.
Editing Flags & Rosters¶
/regions flags arena # cycle pvp, build, entry, … one click at a time
/regions members arena # owners first, click to remove
/regions addowner arena Notch
/regions addmember arena Steve
/regions priority arena 10
State-flags only
The flag editor cycles WorldGuard state flags (allow/deny toggles). Free-text flags
such as greeting are out of scope — edit those with WorldGuard's own commands. Which
flags appear is set by flags { editable = [ … ] } in modules/regions/config.conf.
Rename or disable any of these
Every command literal above can be renamed, re-aliased, or switched off in
commands/commands.conf without touching permissions — see
Renaming Commands.
Next Steps¶
- 🛡️ Regions Feature Guide — the WorldGuard soft-dependency, the flag editor, and rosters explained
- 🔐 Permission Reference — every
uxmessentials.regions.*node - 🧩 Per-Module Config —
modules/regions/config.conf