entitlements.yml
How This System Works
Every limit and cost is controlled by:
- Default Value - What everyone gets without special permissions
- Permissions - Players can get more/less based on permissions
- Strategy - How multiple permissions combine
- Increment Rate - How permissions calculate the value
Understanding the Strategies
STACK (Adding Up)
Adds all matching permissions together.
Example: Player has two permissions that give +5 claims each
- Result: 5 + 5 = 10 extra claims
Best for: Claim limits where you want cumulative bonuses
MAX (Highest Wins)
Takes the highest value and ignores the rest.
Example: Player has permissions for 100 chunks and 200 chunks
- Result: 200 chunks
Best for: Hard limits like chunk count
MIN (Lowest Wins)
Takes the lowest value.
Example: Player has permissions for $50 cost and $25 cost
- Result: $25 (the discount applies)
Best for: Costs and delays (so VIPs pay less)
Permission Format Tips
Using Decimals in Permissions
Since permission nodes cannot contain dots for decimal values, use underscores instead:
| Permission | Parsed Value |
|---|---|
uxmclaims.cost.time.0_01 | $0.01 per second |
uxmclaims.cost.chunk.5.25_99 | $25.99 for 5th chunk |
uxmclaims.cost.warptp.public.0_5 | $0.50 for public warp |
Wildcard Permissions
You can use * to set a default price for all targets:
uxmclaims.cost.chunk.*.200 # All chunks cost $200
uxmclaims.cost.chunk.5.250 # 5th chunk costs $250 (overrides *)
With MIN strategy, the player gets the lowest matching price.
All Entitlements Explained
π Claim Limit
uxmclaims.limit.claim:
strategy: STACK
defaultValue: 1
incrementRate: 1
What it does: How many separate claims a player can own
| Setting | Value | Meaning |
|---|---|---|
strategy | STACK | Permissions stack together |
defaultValue | 1 | Everyone starts with 1 claim |
incrementRate | 1 | Each permission level gives 1 more |
How permissions work:
uxmclaims.limit.claim.2β 2 extra claims (total: 3)uxmclaims.limit.claim.5β 5 extra claims (total: 6)
Total formula: defaultValue + (sum of permission levels)
π§± Chunk Limit
uxmclaims.limit.chunk:
strategy: STACK
defaultValue: 10
incrementRate: 1
What it does: Total chunks a player can claim (across all claims)
| Setting | Value | Meaning |
|---|---|---|
strategy | STACK | Permissions stack together |
defaultValue | 10 | Everyone gets 10 chunks |
incrementRate | 1 | Permission equals exact number |
How permissions work:
uxmclaims.limit.chunk.200β Exactly 200 chunksuxmclaims.limit.chunk.500β Exactly 500 chunks
π₯ Member Limit
uxmclaims.limit.member:
strategy: STACK
defaultValue: 50
incrementRate: 1
What it does: Maximum members per claim
How it works: Same as chunk limit - the permission number is the limit.
β° Claim Time Limit
uxmclaims.limit.time:
strategy: STACK
defaultValue: 2592000000
incrementRate: 1
What it does: Maximum claim duration in milliseconds
| Duration | Milliseconds |
|---|---|
| 1 day | 86,400,000 |
| 7 days | 604,800,000 |
| 30 days | 2,592,000,000 |
π΅ Creation Cost
uxmclaims.cost.claim:
strategy: MIN
defaultValue: 0.0
incrementRate: 0.0
What it does: Money required to create a new claim
| Setting | Value | Meaning |
|---|---|---|
strategy | MIN | Lowest cost permission wins (discounts!) |
defaultValue | 0.0 | First claim is free! |
incrementRate | 0.0 | Flat pricing, no escalation |
π§± Chunk Purchase Cost
uxmclaims.cost.chunk:
strategy: MIN
defaultValue: 25.0
incrementRate: 0.0
What it does: Money to expand claims (buy chunks)
incrementRate: 0.0 means the price is flat - every chunk costs $25.
β±οΈ Teleport Delay
uxmclaims.delay.teleport:
strategy: MIN
defaultValue: 3
incrementRate: 1
What it does: Seconds to wait before teleporting
VIP example:
uxmclaims.delay.teleport.0β Instant teleport (0 seconds)uxmclaims.delay.teleport.1β 1 second delay
π Warp Limit
uxmclaims.limit.warp:
strategy: MAX
defaultValue: 3
incrementRate: 1
What it does: Maximum warps per claim (default: 3)
π Role Limit
uxmclaims.limit.role:
strategy: MAX
defaultValue: 5
incrementRate: 1
What it does: Maximum custom roles per claim (excludes Owner, Member, Default)
π« Ban Limit
uxmclaims.limit.ban:
strategy: MAX
defaultValue: 25
incrementRate: 1
What it does: Maximum players you can ban per claim (default: 25)
π§ Invite Limit
uxmclaims.limit.invite:
strategy: MAX
defaultValue: 10
incrementRate: 1
What it does: Maximum pending invites per claim
π° Various Costs
uxmclaims.cost.warp:
strategy: MIN
defaultValue: 0.0
incrementRate: 0.0
uxmclaims.cost.role:
strategy: MIN
defaultValue: 0.0
incrementRate: 0.0
uxmclaims.cost.warptp:
strategy: MIN
defaultValue: 0.0
incrementRate: 0.0
uxmclaims.cost.invite:
strategy: MIN
defaultValue: 0.0
incrementRate: 0.0
uxmclaims.cost.rename:
strategy: MIN
defaultValue: 0.0
incrementRate: 0.0
uxmclaims.cost.time:
strategy: MIN
defaultValue: 5.0
incrementRate: 0.0
| Entitlement | What It Costs |
|---|---|
cost.warp | Creating a warp |
cost.role | Creating a custom role |
cost.warptp | Teleporting to a warp |
cost.invite | Sending an invite |
cost.rename | Renaming a claim |
cost.time | Extending claim duration |
Example: Setting Up Ranks
Free Player (Default)
No special permissions needed.
- 2 claims
- 100 chunks
- $100 per claim
VIP Rank
Permissions to give:
uxmclaims.limit.claim.3 β 2 + (3Γ20) = 62 claims
uxmclaims.limit.chunk.300 β 300 chunk limit
uxmclaims.cost.claim.50 β Claims cost $50
uxmclaims.delay.teleport.0 β Instant teleport
MVP Rank
uxmclaims.limit.claim.5 β 2 + (5Γ20) = 102 claims
uxmclaims.limit.chunk.500 β 500 chunk limit
uxmclaims.cost.claim.25 β Claims cost $25
uxmclaims.delay.teleport.0 β Instant teleport
uxmclaims.limit.warp.20 β 20 warps per claim
Tips
- Use STACK for bonuses - Claim limits that should add up
- Use MAX for hard limits - Chunk/member counts
- Use MIN for costs - So VIPs pay less
- Set incrementRate: 0 for flat pricing
- Test with actual players - Make sure the math works!
Next Steps
- π messages.yml - Customize all plugin messages
- π webhooks.yml - Set up Discord notifications
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