Items & World
The Item & World module (itemworld) is uxmEssentials' toolbox of item, block, entity and environment utilities — roughly the entire EssentialsX "everything else" surface, around 65 commands, in one module. It is the largest module in the plugin.
Because it is so broad, it is built to be carved up: seven independent
sub-feature groups you can enable or disable individually, per-command switches
inside each group, and per-type permission opt-outs on the sharpest verbs. Two
further sub-features — the held-item editor (/itemedit) and in-inventory shulker
editing — sit alongside the seven groups with switches of their own.
The Seven Sub-Feature Groups
Every command belongs to one of seven groups. A disabled group takes all of its commands offline at once.
| Group | What it covers | Representative commands |
|---|---|---|
| item-utils | Give / edit / inspect held items | /give, /item, /itemname, /itemlore, /enchant, /repair, /hat, /skull, /itemdb |
| workstations | Portable crafting / utility blocks | /anvil, /workbench, /enderchest, /grindstone, /loom, /smithingtable, /furnace |
| cleanup | Tidy inventories and drops | /disposal, /condense, /enderclear |
| powertool | Bind commands to a held item | /powertool, /powertoollist, /powertooltoggle |
| mob-entity | Spawn / count / purge entities | /spawnmob, /spawner, /kill, /butcher, /killall, /remove, /entitycount |
| time-weather | Change time and weather | /time, /weather, /day, /night, /sun, /rain, /thunder |
| admin-fun | The joke / spectacle verbs | /lightning, /fireball, /kittycannon, /nuke, /tree, /beezooka |
The seven group ids above (item-utils, workstations, cleanup, powertool,
mob-entity, time-weather, admin-fun) are the switches in itemworld.conf.
The per-command split between them mirrors those names.
What's Useful For What
Building & item work
| I want to… | Use |
|---|---|
| Give myself or a player an item | /give, /giveall, /item, /more |
| Rename / re-lore / re-flag a held item | /itemname, /itemlore, /itemflag |
| Edit a held item end to end (name, lore, enchants, flags, attributes) | /itemedit |
| Edit a shulker box's contents without placing it | sneak-right-click it in your inventory |
| Enchant, repair or make unbreakable | /enchant, /disenchant, /repair, /repairall, /unbreakable |
| Wear an item as a hat | /hat |
| Look up an item, its recipe, or its id | /itemdb, /iteminfo, /recipe, /showitem |
Portable stations & cleanup
| I want to… | Use |
|---|---|
| Craft / repair / smith on the go | /workbench, /anvil, /smithingtable, /grindstone |
| Open an ender chest or furnace | /enderchest, /furnace |
| Throw away or compact items | /disposal, /condense |
Entities & environment
| I want to… | Use |
|---|---|
| Spawn mobs or a spawner | /spawnmob, /spawner |
| Clear mobs from an area | /butcher, /killall, /remove |
| Count nearby entities | /entitycount |
| Set time or weather | /time, /weather, /day, /night, /sun, /rain |
Power tools
Bind a command to whatever you're holding: /powertool <command> makes the held
item run that command when you use it. /powertoollist shows your bindings and
/powertooltoggle switches them on and off.
The Held-Item Editor & In-Inventory Shulker Editing
Two sub-features round out the item side of the module. Each carries its own switch in
itemworld.conf and its own permission, independent of the seven command groups.
/itemedit — the all-in-one held-item editor
/itemedit edits whatever is in your main hand, in place. It gathers the jobs the
separate /itemname, /itemlore, /enchant, /itemflag and /unbreakable verbs do
into one command and adds attributes, durability and custom model data on top. Names and
lore accept MiniMessage, and a rename strips the default italic so the styling you type
is the styling that shows.
| Area | Subcommands |
|---|---|
| Name | rename <name>, resetname |
| Lore | lore add <line>, lore set <index> <line>, lore insert <index> <line>, lore remove <index>, lore clear |
| Enchants | enchant <enchant> <level> (a flag lets the level pass the vanilla ceiling), enchant <enchant> remove |
| Flags | flag <ItemFlag> [on|off] — hide enchants, hide attributes, and the rest |
| Attributes | attribute add <attribute> <amount> <slot>, attribute remove <attribute> |
| Durability | durability <value>, repair, unbreakable [on|off] |
| Model | custom-model-data <int> |
A bare /itemedit opens a panel instead: a live preview slot shows the held item and
a row of controls covers every edit the subcommands expose — rename and reset, lore add /
remove / clear, enchants through a picker, item-flag toggles, unbreakable, custom model
data, durability and repair. Both routes apply the same changes and report the same
feedback, so use whichever suits: the panel for a quick tweak, the subcommands for a
script or a macro.
The panel captures the item type when it opens and closes gracefully if your hand empties
or the item changes, so it can never write to the wrong item. Re-skin it in
modules/itemworld/gui/itemedit.conf.
Gate it with item-edit { enabled = true } and the permission
uxmessentials.itemworld.itemedit (default op).
Editing a shulker box from the inventory
Sneak-right-click a shulker box item in your inventory and its 27 slots open as an editable menu — drop items in, take items out, rearrange them — and everything is written back into the box when you close the menu. It's the AxShulkers-style "peek inside without placing it" convenience, kept safe on two counts:
- The source box is locked in place while the menu is open, so it can't be moved or dropped from another slot mid-edit — there is no dupe window.
- Nesting is refused: you can't drop a shulker box inside a shulker box.
Set require-sneak = false to open on any right-click instead of a sneak-right-click.
Gate it with shulkers { enabled = true, require-sneak = true } and the permission
uxmessentials.itemworld.shulker (default op).
Enabling & Disabling
Everything is controlled from modules/itemworld/config.conf. Disable a whole group,
or leave a group on and switch off individual commands within it.
# modules/itemworld/config.conf
enabled = true
groups {
item-utils { enabled = true }
workstations { enabled = true }
cleanup { enabled = true }
powertool { enabled = true }
mob-entity { enabled = true }
time-weather { enabled = true }
admin-fun { enabled = false } # e.g. keep the joke verbs off a serious server
}
# the held-item editor and in-inventory shulker editing
item-edit { enabled = true }
shulkers { enabled = true, require-sneak = true } # require-sneak = false -> any right-click opens
# safety caps
give-cap = 64
more-cap = 64
max-enchant-level = 255
spawnmob-cap = 50
purge-max-radius = 200
give-audit-threshold = 64 # audit-log any /give above this amount
audit {
# per-verb audit switches, e.g.
# nuke = true
}
A command is available only if its group is enabled and its own per-command switch is on. On top of that, the command's permission node must be granted. A disabled group registers none of its commands at all.
Per-Type Opt-Out Nodes
Three commands accept a type, and each type is individually permissible. The parent
wildcards default to true (everything allowed), so you deny by granting the specific
node false:
| Node pattern | Restricts |
|---|---|
uxmessentials.itemworld.give.<material> | Which materials /give may hand out |
uxmessentials.itemworld.enchant.<enchant> | Which enchantments /enchant may apply |
uxmessentials.itemworld.spawnmob.<mob> | Which mobs /spawnmob may spawn |
For example, set uxmessentials.itemworld.give.bedrock = false on a helper rank to
let them give most items but never hand out bedrock.
Audit Logging
The abusable, destructive and admin-fun verbs are recorded to the audit log. That
covers area purges (/killall, /remove, /butcher), spectacle verbs
(/nuke, /lightning, /fireball, …), and large /give amounts once they cross
give-audit-threshold. The audit { } block lets you turn individual verbs' logging
on or off. Caps like purge-max-radius and spawnmob-cap bound how much damage a
single command can do.
Permissions
Each command has its own node under uxmessentials.itemworld.* (see the command
reference for the full list). Most are staff-default (op); the read-only inspection
verbs (/itemdb, /iteminfo, /recipe) are self-service. Workstations add a
.workstation.others node to open a station for someone else. The held-item editor
uses uxmessentials.itemworld.itemedit, and opening a shulker box from the inventory
uses uxmessentials.itemworld.shulker — both default op. The module's reload tier is
uxmessentials.module.itemworld.
Tips & Gotchas
/killall and /remove at world scope, and /gc's entity count, do a
whole-world entity scan. This is a known residual limitation under Folia and is
best used with a radius rather than server-wide on very large worlds.
- Turn
admin-funoff on survival/economy servers — those verbs (/nuke,/kittycannon,/antioch) are spectacle tools, not gameplay. - Per-type opt-outs are the clean way to hand
/giveto junior staff without the risk of spawn eggs, bedrock, or command blocks. - The
time-weathergroup also ships short aliases (/day,/night,/sun,/rain) gated by.time.alias/.weather.alias.
Next Steps
- 📟 Items, Blocks & World Commands - Every verb, grouped
- 🔐 Permission Reference - Per-command and per-type nodes
- ⚙️ Per-Module Config - The
itemworldgroups & caps
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