All Claim Flags
Quick Reference Table
| Flag | Default | What It Controls |
|---|---|---|
| PVP | OFF | Player vs player combat |
| KEEP_INVENTORY | OFF | Keep items and XP on death |
| CREEPER_DAMAGE | ON | Creeper explosion block damage |
| WITHER_DAMAGE | ON | Wither boss block damage |
| FIRE_SPREAD | ON | Fire spreading to blocks |
| LIGHTNING_DAMAGE | OFF | Lightning fire and damage |
| MOB_GRIEFING | OFF | Mobs modifying blocks |
| FLUID_FLOW | ON | Water/lava spreading |
| PISTON_PUSH | ON | Pistons moving blocks |
| LEAF_DECAY | ON | Leaves disappearing |
| ICE_MELT | ON | Ice melting near heat |
| BLOCK_FADE | ON | Blocks fading (coral, farmland) |
| BLOCK_FORM | ON | Natural block formation |
| ENTITY_BLOCK_FORM | ON | Entities creating blocks |
| STRUCTURE_GROW | ON | Trees/mushrooms growing |
| NATURE_SPREAD | ON | Grass/vines spreading |
| MOB_SPAWNING | ON | All mob spawning (master switch) |
| SPAWN_ANIMALS | ON | Passive mob spawning |
| SPAWN_MONSTERS | ON | Hostile mob spawning |
| SPAWN_PHANTOMS | ON | Phantom spawning |
| ENDERMAN_PICKUP | ON | Endermen picking up blocks |
| ZOMBIE_DOOR_BREAK | ON | Zombies breaking doors |
| SILVERFISH_INFEST | ON | Silverfish infesting blocks |
| CORAL_FADE | ON | Coral dying outside water |
| SCULK_SPREAD | ON | Sculk spreading |
| REDSTONE | ON | Redstone mechanisms |
| TNT_EXPLOSIONS | ON | TNT block damage |
| END_CRYSTAL_DAMAGE | ON | End crystal explosions |
| BED_EXPLOSION | ON | Bed explosions (Nether/End) |
| FIREBALL_DAMAGE | ON | Ghast/Blaze fireball damage |
| DRAGON_DAMAGE | ON | Ender Dragon damage |
| RESPAWN_ANCHOR_EXPLOSION | ON | Respawn anchor explosions |
馃挜 Security & Damage Flags
PVP
Controls: Player vs player combat
| ON | OFF |
|---|---|
| Players can hurt each other | Players cannot hurt each other |
Use case: OFF for peaceful zones, ON for PvP arenas
KEEP_INVENTORY
Controls: Whether players keep their inventory and XP when they die
| ON | OFF |
|---|---|
| Players keep items and XP on death | Normal death drops |
Use case: ON for safe zones where you don't want players to lose their items
CREEPER_DAMAGE
Controls: Whether creeper explosions destroy blocks
| ON | OFF |
|---|---|
| Creepers destroy your builds | Creepers explode but cause no block damage |
Recommendation: OFF to protect builds
WITHER_DAMAGE
Controls: Wither boss and wither skull block damage
| ON | OFF |
|---|---|
| Wither destroys blocks | Wither cannot destroy blocks |
FIRE_SPREAD
Controls: Whether fire spreads to adjacent blocks
| ON | OFF |
|---|---|
| Fire spreads naturally | Fire stays in place, doesn't spread |
Recommendation: OFF for wooden builds
LIGHTNING_DAMAGE
Controls: Lightning strikes starting fires
| ON | OFF |
|---|---|
| Lightning can start fires | Lightning causes no fires |
MOB_GRIEFING
Controls: Mobs modifying blocks (general)
| ON | OFF |
|---|---|
| Mobs can modify blocks | Mobs cannot modify blocks |
Note: For specific mob behaviors, see the Mob Behavior section below.
馃實 World Mechanics Flags
FLUID_FLOW
Controls: Water and lava spreading
| ON | OFF |
|---|---|
| Fluids flow normally | Fluids stay frozen in place |
PISTON_PUSH
Controls: Pistons moving blocks
| ON | OFF |
|---|---|
| Pistons work normally | Pistons cannot move blocks |
Keep ON for redstone builds
LEAF_DECAY
Controls: Leaves decaying after tree is cut
| ON | OFF |
|---|---|
| Leaves disappear naturally | Leaves stay forever |
ICE_MELT
Controls: Ice melting near heat/light
| ON | OFF |
|---|---|
| Ice melts near torches | Ice never melts |
Turn OFF for ice builds in warm areas
BLOCK_FADE
Controls: Blocks "fading" over time
| ON | OFF |
|---|---|
| Coral dies, farmland dries | Blocks don't fade |
Affects: Coral, farmland, snow layers
BLOCK_FORM
Controls: Natural block formation
| ON | OFF |
|---|---|
| Snow appears, water freezes | No natural block creation |
ENTITY_BLOCK_FORM
Controls: Entities creating blocks
| ON | OFF |
|---|---|
| Snow golems leave snow trails | Entities can't create blocks |
STRUCTURE_GROW
Controls: Trees and giant mushrooms growing
| ON | OFF |
|---|---|
| Saplings grow into trees | Trees don't grow |
NATURE_SPREAD
Controls: Vegetation spreading
| ON | OFF |
|---|---|
| Grass, mycelium, vines spread | No vegetation spreading |
馃惥 Mob Spawning Flags
MOB_SPAWNING
Controls: ALL mob spawning (master switch)
| ON | OFF |
|---|---|
| Mobs can spawn | No mobs spawn at all |
When OFF, this overrides all specific spawn flags below. All natural mob spawning will be disabled.
SPAWN_ANIMALS
Controls: Passive mob spawning
| ON | OFF |
|---|---|
| Cows, pigs, chickens spawn naturally | No natural animal spawning |
SPAWN_MONSTERS
Controls: Hostile mob spawning
| ON | OFF |
|---|---|
| Zombies, skeletons spawn | No hostile mob spawning |
Turn OFF for safe zones
SPAWN_PHANTOMS
Controls: Phantom spawning
| ON | OFF |
|---|---|
| Phantoms spawn when you don't sleep | No phantom spawning |
Recommendation: OFF (phantoms are annoying!)
馃Υ Mob Behavior Flags
ENDERMAN_PICKUP
Controls: Endermen picking up and placing blocks
| ON | OFF |
|---|---|
| Endermen can steal blocks | Endermen cannot pick up blocks |
Recommendation: OFF to protect builds
ZOMBIE_DOOR_BREAK
Controls: Zombies breaking wooden doors
| ON | OFF |
|---|---|
| Zombies can break doors | Zombies cannot break doors |
SILVERFISH_INFEST
Controls: Silverfish infesting stone blocks
| ON | OFF |
|---|---|
| Silverfish can hide in stone | Silverfish cannot infest blocks |
馃П Block Mechanics Flags
CORAL_FADE
Controls: Coral blocks dying when not in water
| ON | OFF |
|---|---|
| Coral dies outside water | Coral stays alive anywhere |
Turn OFF for decorative coral builds
SCULK_SPREAD
Controls: Sculk spreading from sculk catalysts
| ON | OFF |
|---|---|
| Sculk spreads when mobs die | Sculk does not spread |
REDSTONE
Controls: Redstone mechanisms functioning
| ON | OFF |
|---|---|
| Redstone works normally | Redstone is disabled |
Keep ON for redstone contraptions
馃挘 Explosion Flags
TNT_EXPLOSIONS
Controls: Whether TNT explosions destroy blocks
| ON | OFF |
|---|---|
| TNT destroys blocks | TNT does not destroy blocks |
Note: Players still need IGNITE permission to light TNT
END_CRYSTAL_DAMAGE
Controls: End crystal explosion damage
| ON | OFF |
|---|---|
| End crystals destroy blocks | End crystals cause no block damage |
BED_EXPLOSION
Controls: Bed explosions in Nether and End
| ON | OFF |
|---|---|
| Beds explode and destroy blocks | Beds cause no explosion damage |
FIREBALL_DAMAGE
Controls: Ghast and Blaze fireball damage
| ON | OFF |
|---|---|
| Fireballs destroy blocks | Fireballs cause no block damage |
DRAGON_DAMAGE
Controls: Ender Dragon destruction
| ON | OFF |
|---|---|
| Dragon can destroy blocks | Dragon cannot destroy blocks |
RESPAWN_ANCHOR_EXPLOSION
Controls: Respawn anchor explosions in Overworld/End
| ON | OFF |
|---|---|
| Anchors explode and destroy blocks | Anchors cause no explosion damage |
Recommended Configurations
Safe Base
PVP: OFF
KEEP_INVENTORY: ON
TNT_EXPLOSIONS: OFF
CREEPER_DAMAGE: OFF
WITHER_DAMAGE: OFF
FIRE_SPREAD: OFF
MOB_GRIEFING: OFF
ENDERMAN_PICKUP: OFF
ZOMBIE_DOOR_BREAK: OFF
SPAWN_MONSTERS: OFF
SPAWN_PHANTOMS: OFF
BED_EXPLOSION: OFF
END_CRYSTAL_DAMAGE: OFF
RESPAWN_ANCHOR_EXPLOSION: OFF
Natural Farm
SPAWN_ANIMALS: ON
STRUCTURE_GROW: ON
NATURE_SPREAD: ON
FLUID_FLOW: ON
REDSTONE: ON
PvP Arena
PVP: ON
# Keep explosion flags OFF to prevent griefing
TNT_EXPLOSIONS: OFF
CREEPER_DAMAGE: OFF
Redstone Lab
REDSTONE: ON
PISTON_PUSH: ON
FLUID_FLOW: ON
MOB_SPAWNING: OFF
Next Steps
- 馃攼 All Permissions - Complete permission reference
- 馃彔 Claim Management - How to manage your claim
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