DUXPLIMA Documentation

Overview

uxmEssentials integrates with 50 other plugins. Every one of them is optional and none of them needs turning on. uxmEssentials detects the plugin at startup, and when it is not installed no class from it is ever loaded: an absent integration is a silent no-op, not an error in your console.

Land claim plugins are the one family where several can run at once. All of them are consulted and their answers combined; see Land Claims for the combine modes.


Permissions

PluginWhat it turns on
LuckPermsGroup and meta lookups behind the quota and tier permission nodes.

See LuckPerms for the node reference.


Economy

PluginWhat it turns on
VaultRuns the economy through an existing Vault provider, and answers permission queries.
TreasuryRuns the economy through an existing Treasury provider.
PlayerPointsPoints as a currency menus and requirements can charge.
CoinsEngineCoinsEngine currencies menus and requirements can charge.
zEssentialszEssentials currencies menus and requirements can charge.
EconomyShopGUIPrices unpriced items for /worth and /sell from the shop's own sell prices.
EconomyShopGUI-PremiumThe premium edition of the same shop, under its own plugin name.

With none of these installed the built-in economy runs on its own database. See Vault & Treasury, and Economy for the EconomyShopGUI price fallback.


Placeholders

PluginWhat it turns on
PlaceholderAPIExpands third-party placeholders inside our text, and publishes the uxmessentials expansion for other plugins to read.
MiniPlaceholdersMiniMessage-native global tags inside our message catalog lines.

See PlaceholderAPI for the full placeholder list we publish.


Custom items

PluginWhat it turns on
HeadDatabaseHead-database heads as menu icons.
ItemsAdderItemsAdder custom items as menu icons.
OraxenOraxen custom items as menu icons.
NexoNexo custom items as menu icons.
MMOItemsMMOItems items as menu icons.
ExecutableItemsExecutableItems items as menu icons.

See Custom Items & Heads for the icon syntax.


Land claims

Every installed one is consulted, not just the first.

PluginWhat it turns on
LandsLands claims gate homes and warps.
GriefPreventionGriefPrevention claims gate homes and warps.
GriefDefenderGriefDefender claims gate homes and warps.
ExcellentClaimsExcellentClaims claims gate homes and warps.
SimpleClaimSystemSimpleClaimSystem claims gate homes and warps.
RClaimRClaim claims gate homes and warps.
XClaimXClaim claims gate homes and warps.
HomesteadHomestead claims gate homes and warps.
TownyTown plots gate homes and warps.
KingdomsKingdomsX land gates homes and warps.
HuskClaimsHuskClaims claims gate homes and warps.
HuskTownsHuskTowns town claims gate homes and warps.
FactionsFactionsUUID or SaberFactions territory gates homes and warps.
BentoBoxBentoBox islands gate homes and warps.
ResidenceResidences gate homes and warps.
PlotSquaredPlots gate homes and warps.
SuperiorSkyblock2SuperiorSkyblock islands gate homes and warps.

uxmClaims, our own claim plugin, is detected too and needs no declaration.


Regions

PluginWhat it turns on
WorldGuardRegion membership and flags gate teleports, poses and menu requirements.
WorldEditDefines a region from your current WorldEdit selection.

Web maps

PluginWhat it turns on
dynmapPublishes spawn and warp markers to the dynmap web map.
squaremapPublishes spawn and warp markers to the squaremap web map.
BlueMapPublishes spawn and warp markers to the BlueMap web map.

Voting

PluginWhat it turns on
VotifierFeeds votes from vote sites into the vote module. NuVotifier works too.

Bedrock

PluginWhat it turns on
FloodgateShows Bedrock players native forms instead of chest menus.
Geyser-SpigotNames Bedrock players on networks running Geyser without Floodgate.

See Bedrock (Floodgate).


Login

PluginWhat it turns on
AuthMeHolds our security prompts until AuthMe has authenticated the player.
nLoginHolds our security prompts until nLogin has authenticated the player.

Without one of these installed nothing waits: our own prompts open as soon as the player joins. With one installed the player logs in first and only then sees ours, so two prompts never fight over the same screen. See Security.


Vanish

PluginWhat it turns on
SuperVanishPlayers SuperVanish has hidden are vanished for our tab list, nametags and /msg too.
PremiumVanishPlayers PremiumVanish has hidden are vanished for our tab list, nametags and /msg too.

See Vanish.


Combat

PluginWhat it turns on
CombatLogXA CombatLogX combat tag blocks self-teleports out of a fight.
PvPManagerA PvPManager combat tag blocks self-teleports out of a fight.

We keep no combat timer of our own, so with neither installed nothing is ever blocked. See Teleport & RTP.


Client protocol

PluginWhat it turns on
ViaVersionReports what protocol version a translated client actually speaks.

PluginWhat it turns on
JobsJob and level conditions in menu requirements. JobsReborn is the plugin.
mcMMOSkill-level and power-level conditions in menu requirements.

Checking what bound

/uxmess doctor reports the integrations it found on its soft-dependencies line, grouped the same way as this page:

[OK] soft-dependencies
     3/50 integrations present (economy: Vault; placeholders: PlaceholderAPI; land claims: Lands)

If a plugin you installed is missing from that line, it either failed its own startup (check your console for its errors) or it is not one uxmEssentials integrates with. Present means installed and enabled, since a plugin that crashed on startup is not one we can call into.

Plugins that fight us instead

The same /uxmess doctor names any installed plugin that owns commands we also own, on its command-conflicts line:

[WARN] command-conflicts
       commands may be shadowed by Essentials (homes, warps, economy and most player
       commands); whichever plugin registers a name first wins, so disable the
       overlapping module on one side

It watches for Essentials, CMI and Multiverse-Core. Two plugins both registering /home is legal and the server resolves it by load order, which is exactly why it is worth saying out loud: the usual symptom is "my /sethome silently does nothing", and the usual cause is that the other plugin won the name.

This is always a warning, never an error. Running both is a legitimate setup: keep Essentials for one feature and turn our overlapping module off, or run CMI's moderation alongside our homes. The check states the overlap and leaves the decision to you.

These are not integrations. We call into none of them, and they are deliberately absent from the tables above.

Importing from another plugin is a different thing

Moving data across from EssentialsX, LiteBans, DecentHolograms, FancyHolograms, Multiverse-Core or one of the player-warp plugins does not need that plugin installed at all, and is not on this page. That is /uxmess import, covered under Getting Started.