DUXPLIMA Documentation

Welcome

What uxmSkills does, who it is for, and where to read next.

uxmSkills gives players skills that level as they play. Eleven ship as examples: mining, excavation, woodcutting, farming, fishing, combat, archery, defence, agility, alchemy and enchanting. Levels pay stat points, open abilities and can drop loot, while an anti-farm layer keeps repeated work from paying in full forever. Every skill, source, ability, stat and window is a file.

What it does

PartWhat it gives you
SkillsOne file per skill: curve, stat points, abilities, sources, conditions, capstone, gates, loot
Curves and formulasPresets, formulas with your own variables, or lists
SourcesThe price list: seventeen types of work and what each pays
AbilitiesTwenty eight shipped, tuned per file, opened by level or bought with points
Stats and resourcesSix stats with traits, and mana and stamina
Experience and boostsMultipliers, rank nodes, a calendar of boosts, marked items, land
Anti-farmPlaced block marks, heat maps, pressure, stillness, and terms that pull back up
Progress and rewardsNotifications, level up, capstones, specialisation, death
LeaderboardsEvery skill, total and average, all time, monthly, weekly and daily
Data and backupsBackups, restore, AuraSkills import, recalculation, diagnostics
The editorContent files and message lines changed in game

Related: Commands